/* * Author: KoffeinFlummi, Ruthberg * Changes the adjustment for the current scope * * Arguments: * 0: Unit * 1: Turret and Direction * 2: Major Step * * Return Value: * Did we adjust anything? * * Example: * [player, ELEVATION_UP, false] call ace_scopes_fnc_adjustScope * * Public: No */ #include "script_component.hpp" params ["_unit", "_turretAndDirection", "_majorStep"]; TRACE_3("adjustScope",_unit,_turretAndDirection,_majorStep); if (!(_unit isKindOf "Man")) exitWith {false}; if (currentMuzzle _unit != currentWeapon _unit) exitWith {false}; if (!GVAR(enabled)) exitWith {false}; private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); if (_weaponIndex < 0) exitWith {false}; TRACE_2("",GVAR(canAdjustElevation),GVAR(canAdjustWindage)); if (!(GVAR(canAdjustElevation) select _weaponIndex) && (_turretAndDirection in [ELEVATION_UP, ELEVATION_DOWN])) exitWith {false}; if (!(GVAR(canAdjustWindage) select _weaponIndex) && (_turretAndDirection in [WINDAGE_LEFT, WINDAGE_RIGHT])) exitWith {false}; private _adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]]; private _zeroing = _adjustment select _weaponIndex; _zeroing params ["_elevation", "_windage", "_zero"]; (GVAR(scopeAdjust) select _weaponIndex) params ["_maxVertical", "_verticalIncrement", "_maxHorizontal", "_horizontalIncrement"]; TRACE_4("",_maxVertical,_verticalIncrement,_maxHorizontal,_horizontalIncrement); switch (_turretAndDirection) do { case ELEVATION_UP: { _elevation = _elevation + _verticalIncrement }; case ELEVATION_DOWN: { _elevation = _elevation - _verticalIncrement }; case WINDAGE_LEFT: { _windage = _windage - _horizontalIncrement }; case WINDAGE_RIGHT: { _windage = _windage + _horizontalIncrement }; }; if (_majorStep) then { switch (_turretAndDirection) do { case ELEVATION_UP: { _elevation = ceil(_elevation) }; case ELEVATION_DOWN: { _elevation = floor(_elevation) }; case WINDAGE_LEFT: { _windage = floor(_windage) }; case WINDAGE_RIGHT: { _windage = ceil(_windage) }; }; }; _elevation = round(_elevation / MIN_INCREMENT) * MIN_INCREMENT; _windage = round(_windage / MIN_INCREMENT) * MIN_INCREMENT; if ((_elevation + _zero) < _maxVertical select 0 or (_elevation + _zero) > _maxVertical select 1) exitWith {false}; if (_windage < _maxHorizontal select 0 or _windage > _maxHorizontal select 1) exitWith {false}; [_unit, _elevation, _windage, _zero] call FUNC(applyScopeAdjustment); true