#include "..\script_component.hpp" /* * Author: kymckay * Compile the zeus action menu (only to be done once) * * Arguments: * None * * Return Value: * None * * Example: * call ACE_interact_menu_fnc_compileMenuZeus * * Public: No */ // Exit if the action menu is already compiled for zeus if (!isNil {missionNamespace getVariable [QGVAR(ZeusActions), nil]}) exitWith {}; private _recurseFnc = { params ["_actionsCfg"]; private _actions = []; { private _entryCfg = _x; if (isClass _entryCfg) then { private _displayName = getText (_entryCfg >> "displayName"); private _icon = if (isArray (_entryCfg >> "icon")) then { getArray (_entryCfg >> "icon"); } else { [getText (_entryCfg >> "icon"), "#FFFFFF"]; }; private _statement = compile (getText (_entryCfg >> "statement")); private _condition = getText (_entryCfg >> "condition"); if (_condition == "") then { _condition = {true}; } else { _condition = compile _condition; }; private _insertChildren = compile (getText (_entryCfg >> "insertChildren")); private _modifierFunction = compile (getText (_entryCfg >> "modifierFunction")); private _showDisabled = (getNumber (_entryCfg >> "showDisabled")) > 0; private _enableInside = (getNumber (_entryCfg >> "enableInside")) > 0; private _canCollapse = (getNumber (_entryCfg >> "canCollapse")) > 0; private _runOnHover = true; if (isText (_entryCfg >> "runOnHover")) then { _runOnHover = compile getText (_entryCfg >> "runOnHover"); } else { _runOnHover = (getNumber (_entryCfg >> "runOnHover")) > 0; }; private _children = [_entryCfg] call _recurseFnc; private _entry = [ [ configName _entryCfg, _displayName, _icon, _statement, _condition, _insertChildren, {}, [0,0,0], 10, //distace [_showDisabled,_enableInside,_canCollapse,_runOnHover,false], _modifierFunction ], _children ]; _actions pushBack _entry; }; } forEach (configProperties [_actionsCfg, "isClass _x", true]); _actions }; private _actionsCfg = configFile >> "ACE_ZeusActions"; // Create a master action to base zeus actions on GVAR(ZeusActions) = [ [ [ "ACE_ZeusActions", localize LSTRING(ZeusActionsRoot), "\A3\Ui_F_Curator\Data\Logos\arma3_zeus_icon_ca.paa", {true}, {true}, {}, {}, {[0,0,0]}, 10, [false,true,false,false,false] ], [_actionsCfg] call _recurseFnc ] ];