#include "..\script_component.hpp" /* * Author: PabstMirror * Initializes the map texture display. * * Arguments: * 0: Display (default: displayNull) * 1: Disply ID (default: "") * * Return Value: * None * * Example: * [findDisplay "ace_s_0"] call ace_slideshow_fnc_mapImage_init * * Public: No */ params [["_display", displayNull], ["_displayID", ""]]; // only one of these will be valid // On primary call from the display's onload we will only have the actual display if (_displayID == "") then { _displayID = displayUniqueName _display; }; // On the delayed call (due to hash missing) we will only have the displayID if (isNull _display) then { _display = findDisplay _displayID; }; TRACE_2("mapImage_init",_display,_displayID); // seems like display can sometimes not exist even though it does // it won't be updated correctly, seems to depend on resolution, seems to be fixed mostly by the 2nd update run if (isNull findDisplay _displayID) then { WARNING_1("possible problem with texture %1",_displayID); }; // make sure data exists in hash, there can be a race if server broadcasts texture before client can finish init.sqf if (isNil QGVAR(mapData) || {!(_displayID in GVAR(mapData))}) exitWith { WARNING_1("texture %1 has no data in hash",_displayID); if (!isNull (param [0, displayNull])) then { // not a retry, checking using value from _this [FUNC(mapImage_init), [displayNull, _displayID], 5] call CBA_fnc_waitAndExecute; }; }; (GVAR(mapData) get _displayID) params ["_posCenter", "_scale", "_markers", "_mapType", "_userCode"]; TRACE_4("data",_posCenter,_scale,count _markers,_mapType); private _map = _display ctrlCreate [_mapType, -1]; _map ctrlSetPosition [0, 0, 1, 1]; _map ctrlCommit 0; _map ctrlMapSetPosition []; _map ctrlMapAnimAdd [0, _scale, _posCenter]; ctrlMapAnimCommit _map; [_map, _display, _displayID] call _userCode; // add drawEH to draw markers next update (they will get drawn 3 times total) _map setVariable ["markers", _markers]; _map ctrlAddEventHandler ["draw", { params ["_map"]; private _markers = _map getVariable ["markers", []]; TRACE_2("drawing markers",_map,count _markers); { _map drawIcon _x } forEach _markers; }]; private _update = { private _display = findDisplay _this; if (isNull _display) exitWith {}; TRACE_2("updating",_display,displayUniqueName _display); displayUpdate _display; }; [_update, _displayID] call CBA_fnc_execNextFrame; // update after a frame so the map anim has time to take effect [_update, _displayID, 2] call CBA_fnc_waitAndExecute; // update a bit later so textures hopefully have time to load