/* * Author: bux578 * * Returns an array containing all items of a given unit * * Argument: * 0: Unit (Object) * * Return value: * Array with all the gear */ #include "script_component.hpp" EXPLODE_1_PVT(_this,_unit); if (isNull _unit) exitWith {[]}; [ (headgear _unit), (goggles _unit), (uniform _unit), (uniformItems _unit), (vest _unit), (vestItems _unit), (backpack _unit), (backpackItems _unit), (primaryWeapon _unit), (primaryWeaponItems _unit), (primaryWeaponMagazine _unit), (secondaryWeapon _unit), (secondaryWeaponItems _unit), (secondaryWeaponMagazine _unit), (handgunWeapon _unit), (handgunItems _unit), (handgunMagazine _unit), (assignedItems _unit), (binocular _unit) ]