// by commy2
#include "script_component.hpp"

disableSerialization;
private _dlgVector = GETUVAR(ACE_dlgVector,displayNull);

private _heightLength = call FUNC(getRelativeHeightLength);

// height
private _digits = [_heightLength select 0] call FUNC(convertToTexturesDistance);

(_dlgVector displayCtrl 1311) ctrlSetText (_digits select 0);
(_dlgVector displayCtrl 1312) ctrlSetText (_digits select 1);
(_dlgVector displayCtrl 1313) ctrlSetText (_digits select 2);
(_dlgVector displayCtrl 1314) ctrlSetText (_digits select 3);

// length
_digits = [_heightLength select 1] call FUNC(convertToTexturesDistance);

(_dlgVector displayCtrl 1315) ctrlSetText (_digits select 0);
(_dlgVector displayCtrl 1316) ctrlSetText (_digits select 1);
(_dlgVector displayCtrl 1317) ctrlSetText (_digits select 2);
(_dlgVector displayCtrl 1318) ctrlSetText (_digits select 3);

[GVAR(illuminate)] call FUNC(illuminate);