/* * Author: GitHawk * Starts progress bar for picking up a specific kind of magazine from the ground. * * Arguments: * 0: Ammo Dummy * 1: Unit * * Return Value: * None * * Example: * [target, player] call ace_rearm_fnc_pickUpAmmo * * Public: No */ #include "script_component.hpp" params [["_target", objNull, [objNull]], ["_unit", objNull, [objNull]]]; _dummy = _unit getVariable [QGVAR(dummy), objNull]; if !(isNull _dummy) exitWith {}; //_target attachTo [_unit, [0,0.7,0], "pelvis"]; _target attachTo [_unit, [0,1,0], "pelvis"]; { [QGVAR(makeDummyEH), [_dummy, [[-1,0,0],[0,0,1]]], _x] call CBA_fnc_targetEvent; } count (position _unit nearObjects ["CAManBase", 100]); _unit setVariable [QGVAR(dummy), _target]; //_unit setVariable [QEGVAR(dragging,isCarrying), true, true]; // breaks things, since it hides interact menu on _target