/* * Author: commy2 * Handle the InventoryChanged event. * * Arguments: * 0: Unit * 1: Weapon * * Return Value: * None * * Example: * [bob, "weapon"] call ace_sandbag_fnc_handlePlayerInventoryChanged * * Public: No */ #include "script_component.hpp" params ["_unit"]; if (_unit getVariable [QGVAR(isDeploying), false]) then { if !("ACE_Sandbag_empty" in items _unit) then { [_unit] call FUNC(deployCancel); }; };