class StageTI
{
	texture="a3\data_f\Default_ti_ca.paa";
};
ambient[]={0.301,0.63999999,0.68000001,1};
diffuse[]={0.301,0.63999999,0.68000001,1};
forcedDiffuse[]={0.2,0.34999999,0.2,0};
emmisive[]={0,0,0,1};
specular[]={0.67450982,0.64313728,0.50196081,1};
specularPower=550;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
	texture="z\ace\addons\spottingscope\data\ace_spottingscope_nohq.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={6,0,0};
		up[]={0,6,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage3
{
	texture="#(argb,8,8,3)color(0,0,0,0,MC)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage4
{
	texture="z\ace\addons\spottingscope\data\ace_spottingscope_as.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage5
{
	texture="z\ace\addons\spottingscope\data\ace_spottingscope_smdi.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage6
{
	texture="#(ai,32,128,1)fresnel(4.01,2.86)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage7
{
	texture="a3\data_f\env_land_co.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};