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* Fix adv. throwing for multiple round grenades * Cleanup adv. throwing * Minor optimisation and cleanup
33 lines
675 B
Plaintext
33 lines
675 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Jonpas
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* Updates controls hints based on current state.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_advanced_throwing_fnc_updateControlsHint
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*
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* Public: No
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*/
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if (!GVAR(showMouseControls)) exitWith {};
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private _primed = ACE_player getVariable [QGVAR(primed), false];
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private _mmb = [LLSTRING(ChangeMode), LLSTRING(Extend)] select (ACE_player getVariable [QGVAR(dropMode), false]);
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if (!_primed) then {
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_mmb = [_mmb, LLSTRING(Cook)] joinString " / ";
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};
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[
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LLSTRING(Throw),
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[LELSTRING(common,Cancel), ""] select _primed,
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_mmb
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] call EFUNC(interaction,showMouseHint);
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