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* run 'hemtt utils sqf case' * fix config as well * fix event casing * Update addons/towing/functions/fnc_attachRopePFH.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/refuel/functions/fnc_startNozzleInHandsPFH.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/rearm/functions/fnc_takeSuccess.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/rearm/functions/fnc_grabAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/initSettings.inc.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_setSurrendered.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_handleZeusDisplayChanged.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_handlePlayerChanged.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_handlePlayerChanged.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/arsenal/functions/fnc_onArsenalOpen.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/arsenal/functions/fnc_onArsenalClose.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/spectator/functions/fnc_ui.sqf * Update addons/ui/XEH_clientInit.sqf * Update addons/ui/functions/fnc_setElements.sqf * Update addons/fcs/functions/fnc_getAngle.sqf * Update addons/fcs/functions/fnc_getAngle.sqf * Update addons/fcs/functions/fnc_getAngle.sqf * Update addons/captives/functions/fnc_handleZeusDisplayChanged.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_setHandcuffed.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_setHandcuffed.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_setSurrendered.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/common/functions/fnc_displayTextStructured.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/initSettings.inc.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/initSettings.inc.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/initSettings.inc.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
30 lines
863 B
Plaintext
30 lines
863 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Garth 'L-H' de Wet
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* Causes the unit to defuse the passed explosive.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Explosive <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, ACE_Interaction_Target] call ACE_Explosives_fnc_defuseExplosive;
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*
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* Public: Yes
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*/
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params ["_unit", "_explosive"];
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TRACE_2("params",_unit,_explosive);
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if (GVAR(ExplodeOnDefuse) && {(random 1.0) < (getNumber (configFile >> "CfgAmmo" >> typeOf _explosive >> QGVAR(explodeOnDefuseChance)))}) exitWith {
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TRACE_1("exploding on defuse",_explosive);
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[_unit, -1, [_explosive, 1], "#ExplodeOnDefuse"] call FUNC(detonateExplosive);
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[QGVAR(explodeOnDefuse), [_explosive, _unit]] call CBA_fnc_globalEvent;
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};
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_unit action ["Deactivate", _unit, _explosive];
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[QGVAR(defuse), [_explosive, _unit]] call CBA_fnc_globalEvent;
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