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ACE3/addons/medical_damage/functions/fnc_parseConfigForInjuries.sqf

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#include "..\script_component.hpp"
/*
* Author: Glowbal, commy2
* Parse the ACE_Medical_Advanced config for all injury types.
*
* Arguments:
* None
*
* ReturnValue:
* None
*
* Example:
* [] call ace_medical_damage_fnc_parseConfigForInjuries
*
* Public: No
*/
private _injuriesConfigRoot = configFile >> "ACE_Medical_Injuries";
// --- parse wounds
GVAR(woundClassNames) = [];
GVAR(woundClassNamesComplex) = []; // index = 10 * classID + category; [will contain nils] e.g. ["aMinor", "aMed", "aLarge", nil, nil..."bMinor"]
GVAR(woundDetails) = createHashMap;
private _woundsConfig = _injuriesConfigRoot >> "wounds";
private _classID = 0;
{
private _entry = _x;
private _className = configName _entry;
private _selections = GET_ARRAY(_entry >> "selections",["All"]);
private _bleeding = GET_NUMBER(_entry >> "bleeding",0);
private _pain = GET_NUMBER(_entry >> "pain",0);
private _causeLimping = GET_NUMBER(_entry >> "causeLimping",0) == 1;
private _causeFracture = GET_NUMBER(_entry >> "causeFracture",0) == 1;
private _details = [_selections, _bleeding, _pain, _causeLimping, _causeFracture];
GVAR(woundDetails) set [_className, _details];
GVAR(woundDetails) set [_classID, _details];
GVAR(woundClassNames) pushBack _className;
{
GVAR(woundClassNamesComplex) set [10 * _classID + _forEachIndex, format ["%1%2", _className, _x]];
} forEach ["Minor", "Medium", "Large"];
_classID = _classID + 1;
} forEach configProperties [_woundsConfig, "isClass _x"];
// --- parse damage types
GVAR(damageTypeDetails) = createHashMap;
// cache for ammunition -> damageType
GVAR(damageTypeCache) = createHashMap;
// minimum lethal damage collection, mapped to damageTypes
private _damageTypesConfig = _injuriesConfigRoot >> "damageTypes";
private _thresholdsDefault = getArray (_damageTypesConfig >> "thresholds");
private _selectionSpecificDefault = getNumber (_damageTypesConfig >> "selectionSpecific");
private _defaultWoundHandlers = [];
if (isClass (_damageTypesConfig >> "woundHandlers")) then {
_defaultWoundHandlers = [_damageTypesConfig >> "woundHandlers"] call FUNC(parseWoundHandlersCfg);
reverse _defaultWoundHandlers;
};
TRACE_1("Found default wound handlers",count _defaultWoundHandlers);
// Collect all available damage types from the config
{
private _entry = _x;
private _className = configName _entry;
if (_className == "woundHandlers") then {continue};
GVAR(damageTypeCache) set [_className, _className];
GVAR(damageTypeCache) set ["#"+_className, _className];
private _damageTypeSubClassConfig = _damageTypesConfig >> _className;
private _thresholds = GET_ARRAY(_damageTypeSubClassConfig >> "thresholds",_thresholdsDefault);
private _selectionSpecific = GET_NUMBER(_damageTypeSubClassConfig >> "selectionSpecific",_selectionSpecificDefault);
private _woundHandlers = [];
if (isClass (_damageTypeSubClassConfig >> "woundHandlers")) then {
_woundHandlers = [_damageTypeSubClassConfig >> "woundHandlers"] call FUNC(parseWoundHandlersCfg);
reverse _woundHandlers;
TRACE_2("Damage type found wound handlers",_className,count _woundHandlers);
} else {
_woundHandlers = _defaultWoundHandlers;
TRACE_1("Damage type has no wound handlers, using default",_className);
};
if (_woundHandlers isEqualTo []) then {
if (_className == "drowning") exitWith {};
INFO_1("damage type [%1] has no wound handlers",_className);
};
// parse config for each wound this damage type can cause
private _damageWoundDetails = [];
{
private _woundType = configName _x;
if (_woundType == "woundHandlers") then {continue};
if (_woundType in GVAR(woundDetails)) then {
private _weighting = GET_ARRAY(_x >> "weighting",[[ARR_2(0,1)]]);
private _dmgMulti = GET_NUMBER(_x >> "damageMultiplier",1);
private _bleedMulti = GET_NUMBER(_x >> "bleedingMultiplier",1);
private _sizeMulti = GET_NUMBER(_x >> "sizeMultiplier",1);
private _painMulti = GET_NUMBER(_x >> "painMultiplier",1);
private _fractureMulti = GET_NUMBER(_x >> "fractureMultiplier",1);
_damageWoundDetails pushBack [_woundType, _weighting, _dmgMulti, _bleedMulti, _sizeMulti, _painMulti, _fractureMulti];
} else {
WARNING_2("Damage type %1 refers to wound %2, but it doesn't exist: skipping.",_className,configName _x);
};
} forEach configProperties [_damageTypeSubClassConfig, "isClass _x"];
GVAR(damageTypeDetails) set [_className, [_thresholds, _selectionSpecific, _woundHandlers, _damageWoundDetails]];
} forEach configProperties [_damageTypesConfig, "isClass _x"];