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* run 'hemtt utils sqf case' * fix config as well * fix event casing * Update addons/towing/functions/fnc_attachRopePFH.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/refuel/functions/fnc_startNozzleInHandsPFH.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/rearm/functions/fnc_takeSuccess.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/rearm/functions/fnc_grabAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/initSettings.inc.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_setSurrendered.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_handleZeusDisplayChanged.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_handlePlayerChanged.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_handlePlayerChanged.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/arsenal/functions/fnc_onArsenalOpen.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/arsenal/functions/fnc_onArsenalClose.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/spectator/functions/fnc_ui.sqf * Update addons/ui/XEH_clientInit.sqf * Update addons/ui/functions/fnc_setElements.sqf * Update addons/fcs/functions/fnc_getAngle.sqf * Update addons/fcs/functions/fnc_getAngle.sqf * Update addons/fcs/functions/fnc_getAngle.sqf * Update addons/captives/functions/fnc_handleZeusDisplayChanged.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_setHandcuffed.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_setHandcuffed.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/captives/functions/fnc_setSurrendered.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/common/functions/fnc_displayTextStructured.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/initSettings.inc.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/initSettings.inc.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/initSettings.inc.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
34 lines
936 B
Plaintext
34 lines
936 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Local callback for applying a splint to a patient.
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Body Part <STRING>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [player, cursorObject, "LeftLeg"] call ace_medical_treatment_fnc_splintLocal
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*
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* Public: No
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*/
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params ["_medic", "_patient", "_bodyPart"];
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TRACE_3("splintLocal",_medic,_patient,_bodyPart);
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private _partIndex = ALL_BODY_PARTS find toLowerANSI _bodyPart;
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private _fractures = GET_FRACTURES(_patient);
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_fractures set [_partIndex, -1];
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_patient setVariable [VAR_FRACTURES, _fractures, true];
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// Check if we fixed limping from this treatment
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[_patient] call EFUNC(medical_engine,updateDamageEffects);
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[_patient, "ACE_splint"] call FUNC(addToTriageCard);
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[_patient, "activity", LSTRING(Activity_appliedSplint), [[_medic, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);
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