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https://github.com/acemod/ACE3.git
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bae63636b7
Added unload cargo zeus module Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
123 lines
3.7 KiB
Plaintext
123 lines
3.7 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal
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* Starts unloading item selected in the cargo menu.
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*
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* Arguments:
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* 0: Unit doing the unloading <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* player call ace_cargo_fnc_startUnload
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*
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* Public: No
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*/
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disableSerialization;
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private _display = uiNamespace getVariable QGVAR(menuDisplay);
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if (isNil "_display") exitWith {};
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private _loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
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if (_loaded isEqualTo []) exitWith {};
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// This can be an object or a classname string
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private _item = _loaded param [lbCurSel (_display displayCtrl 100), nil];
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if (isNil "_item") exitWith {};
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params ["_unit"];
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if (GVAR(interactionParadrop)) exitWith {
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// Close the cargo menu
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closeDialog 0;
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private _duration = GVAR(paradropTimeCoefficent) * (_item call FUNC(getSizeItem));
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// If drop time is 0, don't show a progress bar
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if (_duration <= 0) exitWith {
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[QGVAR(paradropItem), [_item, GVAR(interactionVehicle)]] call CBA_fnc_localEvent;
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};
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// Start progress bar - paradrop
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// Delay execution by a frame, to avoid progress bar stopping prematurely because of the cargo menu still being open
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[EFUNC(common,progressBar), [
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_duration,
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[_item, GVAR(interactionVehicle)],
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{
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[QGVAR(paradropItem), _this select 0] call CBA_fnc_localEvent;
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},
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{
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params ["", "", "", "_errorCode"];
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if (_errorCode == 3) then { // show warning if we failed because of flight conditions
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[LSTRING(unlevelFlightWarning)] call EFUNC(common,displayTextStructured);
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};
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},
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LLSTRING(unloadingItem),
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{
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(_this select 0) params ["", "_target"];
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if ((acos ((vectorUp _target) select 2)) > 30) exitWith {false}; // check flight level
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if (((getPos _target) select 2) < 25) exitWith {false}; // check height
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if ((speed _target) < -5) exitWith {false}; // check reverse
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true
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},
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["isNotSwimming", "isNotInside"],
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false
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]] call CBA_fnc_execNextFrame;
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};
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// If in zeus
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if (!isNull findDisplay 312) exitWith {
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// Do not check distance to unit, but do check for valid position
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if !([_item, GVAR(interactionVehicle), objNull, true] call FUNC(canUnloadItem)) exitWith {
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[[LSTRING(unloadingFailed), [_item, true] call FUNC(getNameItem)], 3] call EFUNC(common,displayTextStructured);
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};
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// Close the cargo menu
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closeDialog 1;
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["ace_unloadCargo", [_item, GVAR(interactionVehicle)]] call CBA_fnc_localEvent;
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};
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// Start progress bar - normal ground unload
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if ([_item, GVAR(interactionVehicle), _unit] call FUNC(canUnloadItem)) then {
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// Close the cargo menu
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closeDialog 0;
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private _duration = GVAR(loadTimeCoefficient) * (_item call FUNC(getSizeItem));
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// If unload time is 0, don't show a progress bar
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if (_duration <= 0) exitWith {
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["ace_unloadCargo", [_item, GVAR(interactionVehicle), _unit]] call CBA_fnc_localEvent;
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};
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[
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_duration,
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[_item, GVAR(interactionVehicle), _unit],
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{
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TRACE_1("unload finish",_this);
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["ace_unloadCargo", _this select 0] call CBA_fnc_localEvent;
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},
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{
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TRACE_1("unload fail",_this);
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},
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LLSTRING(unloadingItem),
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{
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(_this select 0) params ["_item", "_vehicle", "_unit"];
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[_item, _vehicle, _unit, false, true] call FUNC(canUnloadItem) // don't check for a suitable unloading position every frame
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},
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["isNotSwimming"]
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] call EFUNC(common,progressBar);
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} else {
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[[LSTRING(unloadingFailed), [_item, true] call FUNC(getNameItem)], 3] call EFUNC(common,displayTextStructured);
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};
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