ACE3/addons/medical/stringtable.xml
Fabio Schick d70fbd5765
Translations - Complete Italian + almost complete German translation (#9673)
* medical_gui italian translations

* csw italian translations

* interact_menu italian translations

* switchunits italian translations

* trenches italian translations

* parachute italian translations

* vehicles italian translations

* viewdistance italian translations

* common italian translations

* magazinerepack italian translations

* vehiclelock italian translations

* overpressure italian translations

* ui italian translations

* medical_treatment italian translations

* medical_treatment german translations

* nametags italian translations

* overheating italian translations

* viewrestriction italian translations

* grenades italian translations

* ai italian translations

* aircraft italian translations

* arsenal italian translations

* arsenal german translations

* hellfire italian translations

* reload italian translations

* nightvision italian translations

* medical_damage italian translations

* towing italian translations

* fortify italian translations

* finger italian translations

* dragging italian translations

* viewports italian translations

* explosives italian translations

* killtracker italian translations

* killtracker german correction

* gforces italian translations

* noradio italian translations

* reloadlaunchers italian translations

* cargo italian translations

* medical_engine italian translations

* field_rations italian translations

* maverick italian translations

* slideshow italian translations

* medical_ai italian translations

* advanced_fatigue italian translations

* marker_flags italian translations

* tagging italian translations

* fastroping italian translations

* markers italian translations

* medical_statemachine italian translations

* microdagr italian translations

* novehicleclanlogo italian translations

* realisticnames italian translations

* irlight italian translations

* laser italian translations

* ballistics italian translations

* interaction italian translations

* medical_status italian translations

* medical_feedback italian translations

* medical italian translations

* map_gestures italian translations

* casings italian translations

* logistics_rope italian translations

* repair italian translations

* fieldmanual italian translations

* refuel italian translations

* refuel german translations

* intelitems italian translations

* gunbag italian translations

* fire italian translations

* cookoff italian translations

* smallarms italian translations

* zeus italian translations

* zeus german translations

* vehicle_damage italian translations

* advanced_ballistics italian translations

* advanced_throwing italian translations

* artillerytables italian translations

* captives italian translations

* chemlights italian translations

* compat_sog italian translations

* compat_rhs_usf3 italian translations

* compat_ws italian translations

* compat_ws german translations

* concertina_wire italian translations

* dogtags italian translations

* dragon italian translations

* fcs italian translations

* flashlights italian translations

* flashsuppressors italian translations

* frag italian translations

* gestures italian translations

* hitreactions italian translations

* hot italian translations

* huntir italian translations

* kestrel4500 italian translations

* laserpointer italian translations

* logistics_uavbattery italian translations

* logistics_wirecutter italian translations

* main italian translations

* map italian translations

* maptools italian translations

* medical_blood italian translations

* missileguidance italian translations

* missionmodules italian translations

* mk6mortar italian translations

* nlaw italian translations

* optionsmenu italian translations

* pylons italian translations

* quickmount italian translations

* rearm italian translations

* respawn italian translations

* sandbag italian translations

* scopes italian translations

* spectator italian translations

* spectator german translations

* tripod italian translations

* volume italian translations

* weaponselect italian translations

* weather italian translations

* winddeflection italian translations

* dagr italian translations

* headless italian translations

* hearing italian translations

* towing italian translations

* yardage450 italian translations

* Grammar Suggestion

* Fix Error from merge conflict resolution
2023-12-11 19:31:02 -06:00

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<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Medical">
<Key ID="STR_ACE_Medical_Category">
<English>ACE Medical</English>
<Russian>ACE Медицина</Russian>
<Polish>ACE Opcje medyczne</Polish>
<Spanish>Médico ACE</Spanish>
<German>ACE-Medicsystem</German>
<Czech>ACE Zdravotnické</Czech>
<Portuguese>ACE Médico</Portuguese>
<French>ACE Médical</French>
<Hungarian>ACE Orvosi Rendszer</Hungarian>
<Italian>ACE Medica</Italian>
<Korean>ACE 의료</Korean>
<Chinesesimp>ACE 医疗</Chinesesimp>
<Chinese>ACE 醫療系統</Chinese>
<Turkish>ACE Medikal</Turkish>
<Japanese>ACE 医療</Japanese>
</Key>
<Key ID="STR_ACE_Medical_Interface_Category">
<English>ACE Medical Interface</English>
<Russian>ACE Медицина Интерфейс</Russian>
<Polish>ACE Opcje medyczne Interfejs</Polish>
<Spanish>Médico ACE Interfaz</Spanish>
<German>ACE-Medicsystem Interface</German>
<Czech>ACE Zdravotnické Rozhraní</Czech>
<Portuguese>ACE Interface Médica</Portuguese>
<French>ACE Médical Interface</French>
<Italian>ACE Interfaccia Medica</Italian>
<Korean>ACE 의료 인터페이스</Korean>
<Chinesesimp>ACE 医疗 界面</Chinesesimp>
<Chinese>ACE 醫療系統 介面</Chinese>
<Turkish>ACE Medikal Arayüz</Turkish>
<Japanese>ACE 医療 インターフェース</Japanese>
</Key>
<Key ID="STR_ACE_Medical_SpontaneousWakeUpChance_DisplayName">
<English>Unconscious Wake Up Chance</English>
<German>Wahrscheinlichkeit um aufzuwachen</German>
<Japanese>気絶時の覚醒確率</Japanese>
<Russian>Шанс очнуться при потере сознания</Russian>
<French>Chance de reprendre connaissance</French>
<Portuguese>Chance de recuperar consciência</Portuguese>
<Chinese>從無意識中甦醒機率</Chinese>
<Chinesesimp>ACE 从无意识中苏醒概率</Chinesesimp>
<Italian>Probabilità di rinvenire</Italian>
<Czech>Pravděpodobnost probuzení se z bezvědomí</Czech>
<Polish>Szansa na wybudzenie nieprzytomnego</Polish>
<Spanish>Posibilidad de recuperar la conciencia</Spanish>
<Turkish>Bayılmış Bir Kişinin Uyanma Şansı</Turkish>
<Korean>기절 회복 확률</Korean>
</Key>
<Key ID="STR_ACE_Medical_SpontaneousWakeUpChance_Description">
<English>The probability that a person with stable vitals will wake up from unconsciousness (checked every 15 seconds).</English>
<German>Wahrscheinlichkeit, dass eine bewusstlose Person mit stabilen Vitalwerten wieder aufwacht (Überprüfung alle 15 Sekunden)</German>
<Japanese>容体が安定しているユニットが無意識状態から意識回復する確率を設定します。(15 秒毎に確認)</Japanese>
<Russian>Вероятность, что стабилизированный юнит очнется от потери сознания (Проверяется каждые 15 сек)</Russian>
<French>La probabilité pour qu'une unité inconsciente en état stable reprenne conscience spontanément (état vérifié toutes les 15 secondes).</French>
<Portuguese>A probabilidade que uma unidade com vitais estabilizados possa recuperar consciências (verificado a cada 15 segundos)</Portuguese>
<Chinese>生命跡象穩定的單位從無意識狀態中甦醒的機率(每十五秒確認一次)</Chinese>
<Chinesesimp>生命迹象稳定的单位从无意识状态中苏醒的概率(每十五秒确认一次)</Chinesesimp>
<Italian>La probabilità che un'unità con segni vitali stabili si risvegli dall'incoscienza (controllata ogni 15 secondi).</Italian>
<Czech>Pravděpodobnost, že se jednotka se stabilními životními známkami probudí z bezvědomí (zkoušeno každých 15 vteřin).</Czech>
<Polish>Prawdopodobieństwo, że jednostka ze stabilnymi parametrami życiowymi obudzi się z nieprzytomności (sprawdzane co 15 sekund).</Polish>
<Spanish>La probabilidad de que una unidad estabilizada recupere la conciencia y se levante (se comprueba cada 15 segundos)</Spanish>
<Turkish>Hayati değerleri stabil olan bir kişinin bilinçsizlikten uyanma olasılığı (her 15 saniyede bir kontrol edilir).</Turkish>
<Korean>기절하고 안정화된 상태에서 깨어날 확률을 정합니다 (매 15초 마다 갱신됨)</Korean>
</Key>
<Key ID="STR_ACE_Medical_spontaneousWakeUpEpinephrineBoost_DisplayName">
<English>Epinephrine Wake Up Chance Boost</English>
<French>L'épinéphrine augmente les chances de réveil</French>
<Polish>Zwiększenie szansy na wybudzenie po podaniu epinefryny</Polish>
<Chinese>腎上腺素甦醒率加成</Chinese>
<Chinesesimp>肾上腺素苏醒概率加成</Chinesesimp>
<German>Erhöhung der Aufwachüberprüfungsrate durch Epinephrin</German>
<Italian>Rinvenimento più veloce da Epinefrina</Italian>
<Japanese>アドレナリンによる覚醒確率上昇</Japanese>
<Czech>Zvýšení pravděpodobnosti probuzení s Epinefrinem</Czech>
<Russian>Увеличение шанса очнуться от адреналина</Russian>
<Turkish>Epinefrin Uyanma Şansı Artışı</Turkish>
<Spanish>Aumento de probabilidad de despertarse por epinefrina</Spanish>
<Korean>에피네프린 사용 시 추가 회복 확률</Korean>
<Portuguese>Aumento da Chance de Acordar com Epinefrina</Portuguese>
</Key>
<Key ID="STR_ACE_Medical_spontaneousWakeUpEpinephrineBoost_Description">
<English>When an unconscious patient has Epinephrine in their system, the time between spontaneous wake up checks is divided by this value.</English>
<Japanese>気絶した患者の体内に投与されたアドレナリンがある場合、 覚醒確率計算の実施間隔が値で除算されます。</Japanese>
<Chinese>增加因病患的循環系統裡面的腎上腺素自我甦醒的機率。</Chinese>
<Chinesesimp>增加因病患的循环系统里面的肾上腺素自我苏醒的机率。</Chinesesimp>
<French>Augmente la fréquence des tests de réveil lorsque le patient a de l'épinéphrine dans son système sanguin.\n(L'épinéphrine n'accélère pas la reprise de conscience si la valeur est définie sur 1.)</French>
<Italian>Quando un paziente svenuto ha Epinefrina in circolo, il tempo tra verifiche della probabilità di rinvenire viene diviso per questo valore.</Italian>
<Czech>Zvyšuje jak často je proveden test na probuzení z bezvědomí pokud má pacient Epinefrin ve svém krevním oběhu.</Czech>
<Polish>Zwiększa częstotliwość spontanicznych wybudzeń, gdy pacjent ma epinefrynę w swoim organizmie. </Polish>
<Portuguese>Aumenta o quão frequentemente checagens de acordar acontecem quando o paciente possui epinefrina no seu sistema</Portuguese>
<Spanish>Incrementa con que frecuencia se comprueba el despertar cuando el paciente tiene epinefrina en su sistema</Spanish>
<German>Erhöht wie oft Aufwachprüfungen passieren, wenn ein Patient Epinephrin im Blutkreislauf hat.</German>
<Russian>Увеличивает частоту проверок на спонтанное пробуждение, когда пациент под действием адреналина.</Russian>
<Turkish>Hastanın sisteminde Epinefrin olduğunda rasgele uyanma kontrollerinin ne sıklıkla gerçekleştiğini artırır.</Turkish>
<Korean>에피네프린 투여 후 환자가 일어날 확률을 얼마나 추가할 지 정합니다.</Korean>
</Key>
<Key ID="STR_ACE_Medical_Limping_DisplayName">
<English>Limping</English>
<Russian>Хромота</Russian>
<Japanese>足の引きずり(跛行)</Japanese>
<French>Boitement</French>
<Portuguese>Mancando</Portuguese>
<Chinese>跛腳</Chinese>
<Chinesesimp>跛脚</Chinesesimp>
<Italian>Zoppicare</Italian>
<Czech>Kulhání</Czech>
<Polish>Kuśtykanie</Polish>
<Spanish>Cojera</Spanish>
<German>Humpeln</German>
<Turkish>Topallama</Turkish>
<Korean>절뚝거림</Korean>
</Key>
<Key ID="STR_ACE_Medical_Limping_Description">
<English>Controls whether open or bandaged wounds cause a person to limp.</English>
<Japanese>開放状態の負傷や包帯で治療した負傷がある時、\n足を引きずる(跛行する)かを設定します。</Japanese>
<Chinese>控制裂開或者已包紮傷口是否會讓人跛腳。</Chinese>
<Chinesesimp>控制裂开或者已包扎伤口是否会让人跛脚。</Chinesesimp>
<French>Permet de définir si les plaies ouvertes ou pansées font boiter une personne.</French>
<Italian>Controlla se le ferite aperte o bendate fanno zoppicare un'unità.</Italian>
<Czech>Nastavuje zda otevřená nebo zavázaná zranění způsobují kulhání.</Czech>
<Polish>Kontroluje, czy otwarte lub zabandażowane rany powodują utykanie jednostki.</Polish>
<Portuguese>Controla se ferimentos abertos ou atados causam a pessoa a mancar.</Portuguese>
<Spanish>Controla si las heridas abiertas o vendadas hacen que una persona cojee.</Spanish>
<German>Stellt ein, ob offene oder bandagierte Wunden eine Person zum Humpeln bringen.</German>
<Russian>Контролирует хромоту в случае открытых или забинтованных ран.</Russian>
<Turkish>ık veya sargılı yaraların bir kişinin topallamasına neden olup olmadığını kontrol eder.</Turkish>
<Korean>붕대로 묶인 상처가 플레이어를 절게 만들지 결정합니다.</Korean>
</Key>
<Key ID="STR_ACE_Medical_Limping_LimpOnOpenWounds">
<English>Limp on Open Wounds</English>
<Russian>Хромота при открытых ранах</Russian>
<Japanese>開放創傷で跛行</Japanese>
<French>Boiter si plaies ouvertes</French>
<Portuguese>Mancar se possuir feridas abertas</Portuguese>
<Chinese>傷口裂開時跛腳</Chinese>
<Chinesesimp>伤口裂开时跛脚</Chinesesimp>
<Italian>Zoppica per via di ferite aperte</Italian>
<Czech>Kulhat s otevřeným zraněním</Czech>
<Polish>Kuśtykanie przy otwartych ranach</Polish>
<Spanish>Cojera en heridas abiertas</Spanish>
<German>Humpeln bei offenen Wunden</German>
<Turkish>ık Yaralarda Topallama</Turkish>
<Korean>상처 개방 시 절뚝거림</Korean>
</Key>
<Key ID="STR_ACE_Medical_Limping_LimpRequiresStitching">
<English>Limp on Open or Bandaged Wounds</English>
<Russian>Хромота при открытых или забинтованых ранах</Russian>
<Japanese>開放創傷または包帯創傷で跛行</Japanese>
<French>Boiter si plaies ouvertes ou pansées</French>
<Portuguese>Mancar se possuir feridas abertas ou atadas</Portuguese>
<Chinese>使裂開或者包紮過的傷口讓人跛腳</Chinese>
<Chinesesimp>使裂开或者包扎过的伤口让人跛脚</Chinesesimp>
<Italian>Zoppica per via di ferite aperte o bendate</Italian>
<Czech>Kulhat s otevřeným i zavázaným zraněním</Czech>
<Polish>Kuśtykanie przy otwartych ranach lub zabandażowanych ranach</Polish>
<Spanish>Cojera en heridas abiertas o vendadas</Spanish>
<German>Humpeln bei offenen oder bandagierten Wunden</German>
<Turkish>ık veya Sargılı Yaralarda Topallama</Turkish>
<Korean>상처 개방 혹은 붕대질 후에도 절뚝거림</Korean>
</Key>
<Key ID="STR_ACE_Medical_Fractures_DisplayName">
<English>Fractures</English>
<Russian>Переломы</Russian>
<Japanese>骨折</Japanese>
<French>Fractures</French>
<Portuguese>Fraturas</Portuguese>
<Chinese>骨折</Chinese>
<Chinesesimp>骨折</Chinesesimp>
<Italian>Fratture</Italian>
<Czech>Zlomeniny</Czech>
<Polish>Złamania</Polish>
<Spanish>Fracturas</Spanish>
<German>Brüche</German>
<Turkish>Kırıklar</Turkish>
<Korean>골절</Korean>
</Key>
<Key ID="STR_ACE_Medical_Fractures_Description">
<English>Controls the effect of using splints to treat fractures.\nWhen disabled, injuries will not cause fractures.</English>
<Japanese>骨折の治療に添え木を使用した際の効果を設定します。\n無効にすると、骨折しません。</Japanese>
<Chinese>控制是否讓固定版能夠治療骨折。\n當停用時受傷時不會導致骨折發生。</Chinese>
<Chinesesimp>控制是否让固定板能够治疗骨折。 \n当停用时受伤时不会导致骨折发生。</Chinesesimp>
<French>Permet de définir le niveau d'efficacité des attelles pour le traitement des fractures.\nSi l'option est désactivée, les blessures ne causent pas de fractures.</French>
<Italian>Controlla l'effetto dell'utilizzo di gessature per curare le fratture.\nSe disabilitato, le ferite non causano fratture.</Italian>
<Czech>Nastavuje efekt dlahy při léčení zlomenin.\nPokud je tato možnost vypnuta, zranění nebudou způsobovat zlomeniny.</Czech>
<Polish>Kontroluje efekt użycia szyn do leczenia złamań.\n Po wyłączeniu obrażenia nie powodują złamań.</Polish>
<Portuguese>Controla o efeito de uso de talas para tratar fraturas.\nQuando desabilitado, ferimentos não causam fraturas.</Portuguese>
<Spanish>Controla el efecto del uso de férulas para tratar fracturas. \n Cuando está desactivado, las lesiones no causan fracturas.</Spanish>
<German>Kontrolliert den Effekt wenn Schienen verwendet werden, um Knochenbrüche zu behandeln.\nWenn diese Einstellung nicht aktiviert ist, verursachen Verletzungen keine Knochenbrüche.</German>
<Russian>Управляет эффектом использования шин для лечения переломов.\nПри отключении травмы не вызывают переломов.</Russian>
<Turkish>Kırıkları tedavi etmek için atel kullanmanın etkisini kontrol eder. \ Devre dışı bırakıldığında, yaralanmalar kırılmaya neden olmaz.</Turkish>
<Korean>부목이 골절을 어떻게 치료할 지 결정합니다\n비활성화 시 골절이 일어나지 않습니다.</Korean>
</Key>
<Key ID="STR_ACE_Medical_Fractures_SplintHealsFully">
<English>Splints Fully Heal Fractures</English>
<Russian>Шины полностью лечат перелом</Russian>
<Japanese>添え木で骨折完治</Japanese>
<French>Les attelles guérissent complètement les fractures</French>
<Portuguese>Talas curam fraturas completamente</Portuguese>
<Chinese>固定板完全治癒骨折</Chinese>
<Chinesesimp>固定板完全治愈骨折</Chinesesimp>
<Italian>Le gessature curano completamente le fratture</Italian>
<Czech>Dlahy kompletně léčí zlomeniny</Czech>
<Polish>Szyny leczą zupełnie złamania</Polish>
<Spanish>Férulas sanan completamente las fracturas</Spanish>
<German>Schienen heilen Knochenbrüche vollständig</German>
<Turkish>Ateller Kırıkları Tamamen İyileştirir</Turkish>
<Korean>부목이 골절을 완전히 치료</Korean>
</Key>
<Key ID="STR_ACE_Medical_Fractures_SplintHealsNoSprint">
<English>Splints Heal, but Cannot Sprint</English>
<Russian>Шины вылечивают, но не дают бегать</Russian>
<Japanese>添え木で治癒可能、走れないように</Japanese>
<French>Les attelles guérissent les fractures, mais empêchent de sprinter</French>
<Portuguese>Talas curam, mas não permitem correr</Portuguese>
<Chinese>固定版能治癒骨折,但無法奔跑</Chinese>
<Chinesesimp>固定板能治愈骨折,但无法奔跑</Chinesesimp>
<Italian>Le gessature curano, ma non puoi scattare</Italian>
<Czech>Dlahy léčí, ale zněmožňují sprintování</Czech>
<Polish>Szyny leczą, ale uniemożliwiają sprint</Polish>
<Spanish>Las férulas sanan, pero no pueden correr</Spanish>
<German>Schienen heilen, aber ermöglichen kein Sprinten</German>
<Turkish>Ateller İyileştirir, ancak Koşamaz</Turkish>
<Korean>부목이 치료는 하지만 달릴 수는 없음</Korean>
</Key>
<Key ID="STR_ACE_Medical_Fractures_SplintHealsNoJog">
<English>Splints Heal, but Cannot Jog</English>
<French>Les attelles guérissent les fractures, mais empêchent de courir</French>
<Japanese>添え木で治癒可能、駆け足できないように</Japanese>
<Italian>Le gessature curano, ma non puoi correre</Italian>
<Turkish>Ateller İyileştirir, Ama Koşu Yapamaz</Turkish>
<Spanish>Las férulas sanan, pero no pueden trotar</Spanish>
<Russian>Шины вылечивают, но не дают бежать трусцой</Russian>
<Polish>Szyny leczą, ale uniemożliwiają trucht</Polish>
<German>Schiene heilt, aber verhindert Sprinten</German>
<Korean>부목이 치료는 하지만 빨리 걷지 못함</Korean>
<Chinesesimp>固定板能治愈骨折,但无法慢跑</Chinesesimp>
<Portuguese>Talas curam, mas não permitem trotar</Portuguese>
</Key>
<Key ID="STR_ACE_Medical_FractureChance_DisplayName">
<English>Fracture Chance</English>
<French>Chance de fracture</French>
<Japanese>骨折確率</Japanese>
<Chinesesimp>骨折概率</Chinesesimp>
<Italian>Probabilità di frattura</Italian>
<Czech>Šance na zlomeninu</Czech>
<Russian>Шанс перелома</Russian>
<Polish>Szansa na złamanie</Polish>
<Turkish>Kırılma Şansı</Turkish>
<Spanish>Probabilidad de fractura</Spanish>
<German>Wahrscheinlichkeit einer Fraktur</German>
<Korean>골절 확률</Korean>
<Portuguese>Chance de Fratura</Portuguese>
</Key>
<Key ID="STR_ACE_Medical_FractureChance_Description">
<English>The probability of a fracture causing wound resulting in a fracture.</English>
<French>La probabilité pour qu'une blessure pouvant causer une fracture en crée effectivement une.</French>
<Italian>La probabilità che una ferita in grado di causare una frattura, causerà veramente una frattura.</Italian>
<Japanese>骨折の原因となる負傷が骨折に至る確率を設定します。</Japanese>
<Chinesesimp>骨折导致的伤口再次骨折的可能性。</Chinesesimp>
<Czech>Výška šance kdy zranění způsobující zlomeniny skutečně způsobí zlomeninu.</Czech>
<Russian>Вероятность перелома при получении соответствующих ран.</Russian>
<Polish>Prawdopodobieństwo złamania kości w wyniku rany mogącej powodować złamania.</Polish>
<Turkish>Yaraya neden olan bir kırığın kırılma olasılığı.</Turkish>
<Spanish>La probabilidad de que una herida que pueda provocar una fractura, provoque una fractura.</Spanish>
<German>Die Wahrscheinlichkeit, dass eine Wunde, die eine Fraktur verursachen würde, tatsächlich zu einer Fraktur führt.</German>
<Korean>상처를 입을 때 골절에 얼마나 관여할지를 결정합니다.</Korean>
<Portuguese>A probabilidade de uma ferida passível de fratura causar uma fratura.</Portuguese>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_enableFor_DisplayName">
<English>Enabled for</English>
<Russian>Включено для</Russian>
<Polish>Aktywne dla</Polish>
<Spanish>Hablitado para</Spanish>
<German>Aktiviert für</German>
<Czech>Povoleno pro</Czech>
<Portuguese>Habilitado para</Portuguese>
<French>Activer pour</French>
<Hungarian>Engedélyezve</Hungarian>
<Italian>Abilitato per</Italian>
<Japanese>次を有効化</Japanese>
<Korean>활성</Korean>
<Chinesesimp>被启用给</Chinesesimp>
<Chinese>被啟用給</Chinese>
<Turkish>İçin etkinleştirildi</Turkish>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_enableFor_Description">
<English>Select what units the advanced medical system will be enabled for</English>
<Russian>Выберите, на кого будет распространяться усложненная система медицины</Russian>
<Polish>Wybierz dla kogo zaawansowany system medyczny będzie aktywny</Polish>
<Spanish>Seleccione para qué unidades será habilitado el sistema médico avanzado</Spanish>
<German>Wähle aus, welche Einheiten unter das erweiterte Sanitätssystem fallen</German>
<Czech>Vyberte, pro jaké jednotky bude pokročilý zdravotní systém povolen</Czech>
<Portuguese>Selecione quais unidades o sistema médico avançado será habilitado</Portuguese>
<French>Sélectionne pour quelles unités les soins avancés seront actifs.</French>
<Hungarian>Kiválasztható, mely egységek számára legyen engedélyezve a fejlett orvosi rendszer</Hungarian>
<Italian>Seleziona per quali unità verrà abilitato il sistema medico avanzato</Italian>
<Japanese>選択されたユニットが、高度な医療システムを使えるようになります</Japanese>
<Korean>어느 인원에게 고급 의료 시스템을 적용시킬지 선택하십시요.</Korean>
<Chinesesimp>选择进阶医疗系统影响的物体</Chinesesimp>
<Chinese>選擇進階醫療系統影響的對象</Chinese>
<Turkish>Gelişmiş tıbbi sistemin hangi üniteler için etkinleştirileceğini seçin</Turkish>
</Key>
<Key ID="STR_ACE_Medical_playeronly">
<English>Players only</English>
<Russian>Игроков</Russian>
<Polish>Tylko dla graczy</Polish>
<Spanish>Solo jugadores</Spanish>
<German>Nur Spieler</German>
<Czech>Pouze hráči</Czech>
<Portuguese>Somente jogadores</Portuguese>
<French>Joueurs uniquement</French>
<Hungarian>Csak játékosok</Hungarian>
<Italian>Solo giocatori</Italian>
<Japanese>プレイヤーのみ</Japanese>
<Korean>플레이어만</Korean>
<Chinesesimp>只限玩家</Chinesesimp>
<Chinese>只限玩家</Chinese>
<Turkish>Sadece oyuncular</Turkish>
</Key>
<Key ID="STR_ACE_Medical_playersandai">
<English>Players and AI</English>
<Russian>Игроков и ботов</Russian>
<Polish>Gracze oraz AI</Polish>
<Spanish>Jugadores e IA</Spanish>
<German>Spieler und KI</German>
<Czech>Hráči a AI</Czech>
<Portuguese>Jogadores e IA</Portuguese>
<French>Joueurs et IA</French>
<Hungarian>Játékosok és AI</Hungarian>
<Italian>Giocatori ed IA</Italian>
<Japanese>プレイヤーとAI</Japanese>
<Korean>플레이어 및 인공지능</Korean>
<Chinesesimp>玩家与 AI</Chinesesimp>
<Chinese>玩家與AI</Chinese>
<Turkish>Oyuncular ve AI</Turkish>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_enableVehicleCrashes_DisplayName">
<English>Vehicle Crashes</English>
<Russian>Аварии транспорта</Russian>
<Polish>Obrażenia od kolizji</Polish>
<Spanish>Accidentes de vehículos</Spanish>
<German>Fahrzeugunfälle</German>
<Czech>Poškození z kolize</Czech>
<Portuguese>Batidas de veículos</Portuguese>
<French>Accidents en véhicule</French>
<Hungarian>Járműbalesetek</Hungarian>
<Italian>Schianto Veicoli</Italian>
<Japanese>車両の衝突</Japanese>
<Korean>차량 사고</Korean>
<Chinesesimp>载具碰撞</Chinesesimp>
<Chinese>載具碰撞</Chinese>
<Turkish>Araç Kazaları</Turkish>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_enableVehicleCrashes_Description">
<English>Do units take damage from a vehicle crash?</English>
<Russian>Должны ли юниты получать повреждения от аварий на транспорте?</Russian>
<Polish>Czy jednostki otrzymują obrażenia w wyniku kolizji pojazdów?</Polish>
<Spanish>¿Las unidades reciben daño de un accidente de tráfico?</Spanish>
<German>Verursacht ein Fahrzeugunfall Verletzungen</German>
<Czech>Dostane jednotka poškození při autonehodě?</Czech>
<Portuguese>As unidades recebem dano de uma batida de veículo?</Portuguese>
<French>Définit si les unités subissent des dégâts en cas d'accidents en véhicule.</French>
<Hungarian>Sérülnek-e az egységek autós ütközés során?</Hungarian>
<Italian>Le unità sostengono danni da incidenti con veicoli?</Italian>
<Japanese>ユニットが車両の衝突による負傷を受けるようにしますか?</Japanese>
<Korean>차량 사고시 인원들이 부상을 입습니까?</Korean>
<Chinesesimp>设定人员是否会因为载具冲撞别的物体而产生伤害?</Chinesesimp>
<Chinese>設定人員是否會因為載具衝撞別的物件而產生傷害?</Chinese>
<Turkish>Birimler bir araç kazasından hasar alır mı?</Turkish>
</Key>
<Key ID="STR_ACE_Medical_AnyTime">
<English>Anytime</English>
<German>Jederzeit</German>
<Czech>Kdykoliv</Czech>
<Spanish>Siempre</Spanish>
<French>Tout le temps</French>
<Polish>Zawsze</Polish>
<Hungarian>Akármikor</Hungarian>
<Portuguese>Sempre</Portuguese>
<Russian>В любое время</Russian>
<Italian>Sempre</Italian>
<Japanese>いつでも</Japanese>
<Korean>언제나</Korean>
<Chinesesimp>任何时间</Chinesesimp>
<Chinese>任何時間</Chinese>
<Turkish>Her Zaman</Turkish>
</Key>
<Key ID="STR_ACE_Medical_Stable">
<English>Stable</English>
<German>Stabil</German>
<Czech>Stabilní</Czech>
<Spanish>Estable</Spanish>
<French>Stable</French>
<Polish>Po stabilizacji</Polish>
<Hungarian>Stabil</Hungarian>
<Portuguese>Estável</Portuguese>
<Russian>После стабилизации</Russian>
<Italian>Stabile</Italian>
<Japanese>安定下</Japanese>
<Korean>안정된</Korean>
<Chinesesimp>稳定状态下</Chinesesimp>
<Chinese>穩定狀態下</Chinese>
<Turkish>Dengeli</Turkish>
</Key>
<Key ID="STR_ACE_Medical_Category_Medical">
<English>Medical</English>
<Czech>Zdravotní</Czech>
<French>Médical</French>
<German>Sanitäter</German>
<Italian>Medico</Italian>
<Polish>Medyczne</Polish>
<Portuguese>Médico</Portuguese>
<Russian>Медик</Russian>
<Spanish>Médico</Spanish>
<Hungarian>Orvosi</Hungarian>
<Japanese>医療</Japanese>
<Korean>의료</Korean>
<Chinesesimp>医疗设定</Chinesesimp>
<Chinese>醫療設定</Chinese>
<Turkish>Medikal</Turkish>
</Key>
<Key ID="STR_ACE_Medical_DistanceToFar">
<English>Distance to %1 has become too far for treatment</English>
<German>Die Entfernung zu %1 ist zu groß für eine Behandlung</German>
<Polish>%1 odszedł zbyt daleko, nie można kontynuować leczenia</Polish>
<Russian>Расстояние до %1 стало слишком большим для лечения</Russian>
<Portuguese>A distância de %1 está muito longe para tratamento</Portuguese>
<Spanish>La distancia hasta %1 se ha agrandado demasiado para el tratamiento</Spanish>
<Czech>%1 je příliš daleko, léčba není možná</Czech>
<Italian>Distanza da %1 è diventata troppo alta per permettere trattamenti</Italian>
<French>%1 est trop loin pour être soigné.</French>
<Japanese>%1 は離れすぎていて治療出来ない</Japanese>
<Korean>%1 부터의 거리가 너무 멀어 치료할 수 없습니다</Korean>
<Chinesesimp>设定当距离超过%1将不能使用治疗动作</Chinesesimp>
<Chinese>設定當距離超過%1將不能使用治療動作</Chinese>
<Turkish>% 1'e olan mesafe tedavi için çok uzak</Turkish>
</Key>
<Key ID="STR_ACE_Medical_openLid">
<English>Open lid</English>
<German>Deckel aufklappen</German>
<Japanese>フタを開ける</Japanese>
<Italian>Apri coperchio</Italian>
<Chinese>打開蓋子</Chinese>
<Chinesesimp>打开盖子</Chinesesimp>
<Korean>뚜껑 열기</Korean>
<Polish>Otwórz pokrywę</Polish>
<Russian>Открыть крышку</Russian>
<French>Ouvrir le couvercle</French>
<Portuguese>Abrir Tampa</Portuguese>
<Czech>Otevřít víko</Czech>
<Spanish>Abrir tapa</Spanish>
<Turkish>ık Gözkapağı</Turkish>
</Key>
<Key ID="STR_ACE_Medical_closeLid">
<English>Close lid</English>
<German>Deckel zuklappen</German>
<Japanese>フタを閉める</Japanese>
<Italian>Chiudi coperchio</Italian>
<Chinese>關閉蓋子</Chinese>
<Chinesesimp>关闭盖子</Chinesesimp>
<Korean>뚜껑 닫기</Korean>
<Polish>Zamknij pokrywę</Polish>
<Russian>Закрыть крышку</Russian>
<French>Fermer le couvercle</French>
<Portuguese>Fechar Tampa</Portuguese>
<Czech>Zavřít víko</Czech>
<Spanish>Cerrar tapa</Spanish>
<Turkish>Kapalı Gözkapağı</Turkish>
</Key>
</Package>
</Project>