ACE3/addons/dragging/functions/fnc_carryObjectPFH.sqf
johnb432 b6e9cabc34
Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo (#10100)
* Disable UAV AI when being dragged, carried or cargo

* Update addons/common/functions/fnc_disableAiUAV.sqf

* Improve dragging/carrying conditions, fixed duplicate JIP
2024-07-22 08:38:39 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* PFH for carrying an object.
*
* Arguments:
* 0: Arguments <ARRAY>
* - 0: Unit <OBJECT>
* - 1: Target <OBJECT>
* - 2: Start time <NUMBER>
* 1: PFEH Id <NUMBER>
*
* Return Value:
* None
*
* Example:
* [[player, cursorTarget, CBA_missionTime], _idPFH] call ace_dragging_fnc_carryObjectPFH;
*
* Public: No
*/
#ifdef DEBUG_ENABLED_DRAGGING
systemChat format ["%1 carryObjectPFH running", CBA_missionTime];
#endif
params ["_args", "_idPFH"];
_args params ["_unit", "_target", "_startTime"];
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
TRACE_2("carry false",_unit,_target);
_unit setVariable [QGVAR(hint), nil];
call EFUNC(interaction,hideMouseHint);
_idPFH call CBA_fnc_removePerFrameHandler;
};
// Drop if the target is destroyed
if (!alive _target) exitWith {
TRACE_2("dead",_unit,_target);
[_unit, _target] call FUNC(dropObject_carry);
_unit setVariable [QGVAR(hint), nil];
call EFUNC(interaction,hideMouseHint);
_idPFH call CBA_fnc_removePerFrameHandler;
};
// Drop if the target moved away from carrier (e.g. weapon disassembled)
// attachTo seems to have some kind of network delay and target can return an odd position during the first few frames,
// So wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
if (_unit distance _target > 10 && {(CBA_missionTime - _startTime) >= 1}) exitWith {
TRACE_2("distance",_unit,_target);
[_unit, _target] call FUNC(dropObject_carry);
_unit setVariable [QGVAR(hint), nil];
call EFUNC(interaction,hideMouseHint);
_idPFH call CBA_fnc_removePerFrameHandler;
};
// Drop if the carrier starts limping
if (_unit getHitPointDamage "HitLegs" >= 0.5) exitWith {
TRACE_2("limping",_unit,_target);
[_unit, _target] call FUNC(dropObject_carry);
_unit setVariable [QGVAR(hint), nil];
call EFUNC(interaction,hideMouseHint);
_idPFH call CBA_fnc_removePerFrameHandler;
};
// Drop static if either non-UAV crew or new UAV crew is in it (ignore saved UAV crew)
if (_target isKindOf "StaticWeapon" && {((crew _target) - (_target getVariable [QGVAR(isUAV), []])) isNotEqualTo []}) exitWith {
TRACE_2("static weapon crewed",_unit,_target);
[_unit, _target] call FUNC(dropObject_carry);
_unit setVariable [QGVAR(hint), nil];
call EFUNC(interaction,hideMouseHint);
_idPFH call CBA_fnc_removePerFrameHandler;
};
private _previousHint = _unit getVariable [QGVAR(hint), []];
// If paused, don't show mouse button hints
if (_previousHint isEqualType "") exitWith {};
// Mouse hint
private _hintLMB = LLSTRING(Drop);
private _cursorObject = cursorObject;
if (
!isNull _cursorObject && {[_unit, _cursorObject, ["isNotCarrying"]] call EFUNC(common,canInteractWith)} &&
{
if (_target isKindOf "CAManBase") then {
(_unit distance _cursorObject <= MAX_LOAD_DISTANCE_MAN) && {[_cursorObject, 0, true] call EFUNC(common,nearestVehiclesFreeSeat) isNotEqualTo []}
} else {
["ace_cargo"] call EFUNC(common,isModLoaded) &&
{EGVAR(cargo,enable)} &&
{[_target, _cursorObject] call EFUNC(cargo,canLoadItemIn)}
}
}
) then {
_hintLMB = LELSTRING(common,loadObject);
};
private _hintMMB = LLSTRING(RaiseLowerRotate);
if (_target isKindOf "CAManBase") then {
_hintMMB = "";
};
private _hint = [_hintLMB, "", _hintMMB];
if (_hint isNotEqualTo _previousHint) then {
_unit setVariable [QGVAR(hint), _hint];
_hint call EFUNC(interaction,showMouseHint);
};