ACE3/addons/medical_treatment/functions/fnc_checkResponse.sqf

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#include "..\script_component.hpp"
/*
* Author: Glowbal
* Checks the response status of the patient.
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject] call ace_medical_treatment_fnc_checkResponse
*
* Public: No
*/
params ["_medic", "_patient"];
private _output = if (_patient call EFUNC(common,isAwake)) then {
LSTRING(Check_Response_Responsive)
} else {
if (GVAR(advancedDiagnose) == 3) exitWith {
if (IN_CRDC_ARRST(_patient)) exitWith { LSTRING(Check_Response_CardiacArrestDirect) };
if (!alive _patient) exitWith { LSTRING(Check_Response_DeadDirect) };
LSTRING(Check_Response_UnresponsiveDirect)
};
if ((GVAR(advancedDiagnose) == 2) && {IN_CRDC_ARRST(_patient)}) exitWith { LSTRING(Check_Response_CardiacArrest) };
if ((GVAR(advancedDiagnose) == 2) && {!alive _patient}) exitWith { LSTRING(Check_Response_Dead) };
LSTRING(Check_Response_Unresponsive)
};
[[_output, _patient call EFUNC(common,getName)], 2] call EFUNC(common,displayTextStructured);
[_patient, "quick_view", _output, [[_patient, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);