ACE3/addons/medical_treatment/functions/fnc_useItem.sqf

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#include "..\script_component.hpp"
/*
* Author: Glowbal, mharis001
* Uses one of the treatment items. Respects the priority defined by the allowSharedEquipment setting.
* Can use items from vehicle inventory if either unit is in a vehicle.
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Items <ARRAY>
*
* Return Value:
* User and Item and Litter Created<ARRAY>
*
* Example:
* [player, cursorObject, ["bandage"]] call ace_medical_treatment_fnc_useItem
*
* Public: No
*/
params ["_medic", "_patient", "_items"];
if (_medic isEqualTo player && {!isNull findDisplay 312}) exitWith {
[_medic, _items select 0]
};
scopeName "Main";
private _useOrder = [[_patient, _medic], [_medic, _patient], [_medic]] select GVAR(allowSharedEquipment);
{
private _unit = _x;
private _unitVehicle = objectParent _unit;
private _unitItems = [_x, 0] call EFUNC(common,uniqueItems);
private _unitMagazines = [_x, 2] call EFUNC(common,uniqueItems);
private _vehicleItems = itemCargo _unitVehicle; // [] for objNull
private _vehicleMagazines = magazineCargo _unitVehicle; // same
{
switch (true) do {
case (_x in _vehicleItems): {
_unitVehicle addItemCargoGlobal [_x, -1];
[_unit, _x, false] breakOut "Main";
};
case (_x in _vehicleMagazines): {
[_unitVehicle, _x] call EFUNC(common,adjustMagazineAmmo);
[_unit, _x, false] breakOut "Main";
};
case (_x in _unitItems): {
_unit removeItem _x;
[_unit, _x, true] breakOut "Main";
};
case (_x in _unitMagazines): {
private _magsStart = count magazines _unit;
[_unit, _x] call EFUNC(common,adjustMagazineAmmo);
private _magsEnd = count magazines _unit;
[_unit, _x, (_magsEnd < _magsStart)] breakOut "Main";
};
};
} forEach _items;
} forEach _useOrder;
[objNull, "", false]