mirror of
https://github.com/acemod/ACE3.git
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7c65f8503d
* Add enable setting * Exclude man class init * Fix multiplayer terrain pump fuel sync * Add terrain pumps positions * Add vanilla fuel cargo restoring before destroying * Add Livonia positions by bux * Fix terrain pumps destruction * Improve settings init * Fix double settings category * Check enabled var in public functions * Fix fnc_makeSource * Handle recent CUP Terrains changes * Update includes * Fix issues introduced in #9133 * Change warning Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Optimisations and cleanup - Use hashmaps wherever possible - Reduced pump search radius by ~30% - Sorted pumps alphabetically and sorted positions by "smallest" first, for consistency * Add init debug trace * compileScript in dev * yoda conditions & DFUNC macro * Wait until CBA settings are ready * Update Chernarus 2020 and add more maps configs * Remove vanilla fuel cargo restoring before destroying --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
26 lines
643 B
C++
26 lines
643 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {QGVAR(fuelNozzle)};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"GitHawk", "QuantX"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "ACE_Refuel_Positions.hpp"
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#include "ACE_Settings.hpp"
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#include "Cfg3DEN.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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class ACE_Tests {
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vehicleTransportFuel = QPATHTOF(dev\test_debugConfigs.sqf);
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};
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