mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
c88e1abd0e
* More permissive displaying of Wind Info * Temporary Wind Info while throwing Grenades * Add Temporary Wind Info Setting * Safer reading of EGVAR from addon that may not be loaded * Show Wind Info only in Static Vehicles * Improve Exclusion Check Co-Authored-By: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Improve Abort Checks on Keybind Statements Co-Authored-By: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Raise eyePos when inside Static Weapon --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
120 lines
4.7 KiB
Plaintext
120 lines
4.7 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: Ruthberg
|
|
* Displays a wind info (colored arrow) in the top left corner of the screen
|
|
*
|
|
* Arguments:
|
|
* None
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [] call ace_weather_fnc_displayWindInfo
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
#define __dsp (uiNamespace getVariable "RscWindIntuitive")
|
|
#define __ctrl (__dsp displayCtrl 132948)
|
|
|
|
if (GVAR(WindInfo)) exitWith {
|
|
GVAR(WindInfo) = false;
|
|
(["RscWindIntuitive"] call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
|
|
true
|
|
};
|
|
|
|
EGVAR(advanced_ballistics,Protractor) = false;
|
|
1 cutText ["", "PLAIN"];
|
|
GVAR(WindInfo) = true;
|
|
|
|
|
|
TRACE_1("Starting Wind Info PFEH",GVAR(WindInfo));
|
|
|
|
[{
|
|
disableSerialization;
|
|
params ["", "_pfID"];
|
|
|
|
// Allow wind indicator inside static weapons
|
|
private _playerInStaticWeapon = objectParent ACE_Player isKindOf "StaticWeapon";
|
|
|
|
if (
|
|
(!GVAR(WindInfo)) ||
|
|
{!([ACE_player, ACE_player, ["notOnMap", "isNotDragging", "isNotCarrying", "isNotSitting"]] call EFUNC(common,canInteractWith)) && !(_playerInStaticWeapon)}
|
|
) exitWith {
|
|
TRACE_1("Ending Wind Info PFEH",GVAR(WindInfo));
|
|
GVAR(WindInfo) = false;
|
|
(["RscWindIntuitive"] call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
|
|
[_pfID] call CBA_fnc_removePerFrameHandler;
|
|
};
|
|
|
|
//Keeps the display open:
|
|
(["RscWindIntuitive"] call BIS_fnc_rscLayer) cutRsc ["RscWindIntuitive", "PLAIN", 1, false];
|
|
|
|
private _playerEyePos = eyePos ACE_Player;
|
|
if (_playerInStaticWeapon) then {
|
|
// Raise eyePos by 1 meter if player is in a static weapon, to prevent wind from being blocked by the open vehicle
|
|
_playerEyePos = _playerEyePos vectorAdd [0, 0, 1];
|
|
};
|
|
|
|
private _windSpeed = if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
|
|
// With wind gradient
|
|
[_playerEyePos, true, true, true] call FUNC(calculateWindSpeed);
|
|
} else {
|
|
// Without wind gradient
|
|
[_playerEyePos, false, true, true] call FUNC(calculateWindSpeed);
|
|
};
|
|
|
|
|
|
private _playerDir = (ACE_player call CBA_fnc_headDir) select 0;
|
|
private _windDir = (wind select 0) atan2 (wind select 1);
|
|
_windDir = 30 * (round(((_windDir - _playerDir + 360) % 360) / 30));
|
|
|
|
// Color Codes from https://en.wikipedia.org/wiki/Beaufort_scale#Modern_scale
|
|
private _beaufortNumber = 0;
|
|
private _windColor = [1, 1, 1, 1];
|
|
if (_windSpeed > 0.3) then { _windColor = [0.796, 1, 1, 1]; _beaufortNumber = 1; };
|
|
if (_windSpeed > 1.5) then { _windColor = [0.596, 0.996, 0.796, 1]; _beaufortNumber = 2; };
|
|
if (_windSpeed > 3.3) then { _windColor = [0.596, 0.996, 0.596, 1]; _beaufortNumber = 3; };
|
|
if (_windSpeed > 5.4) then { _windColor = [0.6, 0.996, 0.4, 1]; _beaufortNumber = 4; };
|
|
if (_windSpeed > 7.9) then { _windColor = [0.6, 0.996, 0.047, 1]; _beaufortNumber = 5; };
|
|
if (_windSpeed > 10.7) then { _windColor = [0.8, 0.996, 0.059, 1]; _beaufortNumber = 6; };
|
|
if (_windSpeed > 13.8) then { _windColor = [1, 0.996, 0.067, 1]; _beaufortNumber = 7; };
|
|
if (_windSpeed > 17.1) then { _windColor = [1, 0.796, 0.051, 1]; _beaufortNumber = 8; };
|
|
if (_windSpeed > 20.7) then { _windColor = [1, 0.596, 0.039, 1]; _beaufortNumber = 9; };
|
|
if (_windSpeed > 24.4) then { _windColor = [1, 0.404, 0.031, 1]; _beaufortNumber = 10; };
|
|
if (_windSpeed > 28.4) then { _windColor = [1, 0.22, 0.027, 1]; _beaufortNumber = 11; };
|
|
if (_windSpeed > 32.6) then { _windColor = [1, 0.078, 0.027, 1]; _beaufortNumber = 12; };
|
|
|
|
|
|
TRACE_3("update display",_beaufortNumber,_windDir,_windSpeed);
|
|
__ctrl ctrlSetTextColor _windColor;
|
|
if (_beaufortNumber > 0) then {
|
|
__ctrl ctrlSetText QPATHTOF(UI\wind_arrow_ca.paa);
|
|
__ctrl ctrlSetAngle [_windDir, 0.5, 0.5];
|
|
} else {
|
|
__ctrl ctrlSetText QPATHTOF(UI\wind_noneCircle_ca.paa);
|
|
};
|
|
__ctrl ctrlCommit 0;
|
|
|
|
//Update the beaufort balls:
|
|
(ctrlPosition __ctrl) params ["_ctrlX", "_ctrlY", "_ctrlWidth", "_ctrlHeight"];
|
|
private _centerX = _ctrlX + _ctrlWidth / 2;
|
|
private _centerY = _ctrlY + _ctrlHeight / 2;
|
|
private _ballHeight = _ctrlHeight / 17;
|
|
private _ballWidth = _ballHeight * 3/4;
|
|
|
|
for "_index" from 0 to (_beaufortNumber - 1) do {
|
|
private _ball = __dsp ctrlCreate ["RscPicture", _index];
|
|
_ball ctrlSetText QPATHTOF(UI\wind_dot_ca.paa);
|
|
_ball ctrlSetTextColor [1,1,1,1];
|
|
private _ballCenterX = _centerX - (_ballWidth / 2) + ((sin _windDir) * 0.013333) * (_index - 4.9) + ((cos _windDir) * 0.0125);
|
|
private _ballCenterY = _centerY - (_ballHeight / 2) - ((1 * cos _windDir) * 4/3*0.013333) * (_index - 4.9) + ((sin _windDir) * 0.0125);
|
|
_ball ctrlSetPosition [_ballCenterX, _ballCenterY, _ballWidth, _ballHeight];
|
|
_ball ctrlCommit 0;
|
|
};
|
|
|
|
}, 0.5, []] call CBA_fnc_addPerFrameHandler;
|
|
|
|
true
|