ACE3/addons/interaction/functions/fnc_getDoorAnimations.sqf
Grim e06c6f7835
General - Replace toLower with toLowerANSI where applicable (#9790)
* General - Replace toLower with toLowerANSI where applicable

* whoops

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* Update addons/repair/functions/fnc_setHitPointDamage.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/repair/dev/draw_showRepairInfo.sqf

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* Update addons/tagging/XEH_preStart.sqf

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* Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/tagging/XEH_preStart.sqf

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* comparment -> compartment

* Update fnc_showHud.sqf

* Update fnc_registerObjects.sqf

* Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-07 22:08:13 +01:00

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#include "..\script_component.hpp"
/*
* Author: commy2, Phyma
* Get door animations.
*
* Arguments:
* 0: House <OBJECT>
* 1: Door <STRING>
*
* Return Value:
* Animation and Locked variable <ARRAY>
* 0: Animation <STRING>
* 1: Locked variable <STRING>
*
* Example:
* array = [target, "door"] call ace_interaction_fnc_getDoorAnimations
*
* Public: No
*/
params ["_house", "_door"];
private _animate = animationNames _house;
private _animations = [];
private _lockedVariable = [];
private _numberStrings = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9"];
{
private _animName = toLowerANSI _x;
private _index = _animName find toLowerANSI _door;
if (_index != -1 && {!(_animName select [_index + count _door, 1] in _numberStrings)}) then {
if (((_animName find "disabled") != -1) || ((_animName find "locked") != -1)) then {
_lockedVariable pushBack _animName;
} else {
_animations pushBack _animName;
};
};
} forEach _animate;
[_animations, _lockedVariable]