ACE3/addons/compat_sog/CfgWeapons/launchers.hpp
Filip Maciejewski a7d8c3eb3a
Compat SOG - Make compat auto load if DLC is present (#9204)
* Move SOG compat to addons/

* Set component to skip loading when SOG not present

* Use skipWhenMissingDependencies for GRAD Trenches compatiblity

* Tools - Add SOG dlc launch config

* move trenches to sub config, handle grad with 2nd subconfig

* fix `Land_vn_b_prop_fueldrum_01` UBC

* use ifndef

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:31:45 -05:00

25 lines
636 B
C++

class vn_Launcher_Base_F;
class vn_m127: vn_Launcher_Base_F {
EGVAR(overpressure,damage) = 0;
};
class vn_rpg2: vn_Launcher_Base_F {
EGVAR(reloadlaunchers,enabled) = 1;
EGVAR(overpressure,angle) = 45;
EGVAR(overpressure,offset) = 0.9;
};
class vn_rpg7: vn_Launcher_Base_F {
EGVAR(reloadlaunchers,enabled) = 1;
EGVAR(overpressure,angle) = 40;
EGVAR(overpressure,offset) = 0.9;
};
class vn_sa7: vn_Launcher_Base_F {
EGVAR(reloadlaunchers,enabled) = 1;
EGVAR(overpressure,range) = 6;
EGVAR(overpressure,angle) = 40;
EGVAR(overpressure,damage) = 0.6;
EGVAR(overpressure,offset) = 1.65;
};