ACE3/addons/dragon/functions/fnc_sightAttach.sqf
Mike-MF 1c6c4d6bff
All - Fix parentheses around code (#10073)
* Fix Brackets around code

* Update fnc_handleFired.sqf

* Shouldn't have changed this one

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00

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#include "..\script_component.hpp"
/*
* Author: tcvm
* Attaches the sighting unit to the Dragon missile.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Unit Performing Action <OBJECT>
* 2: Is event (function recursives globaly to set weapon where turret is local) <BOOL> (default: false)
*
* Return Value:
* Can Attach Sighting Unit <BOOL>
*
* Example:
* [cursorObject, player] call ace_dragon_fnc_sightAttach
*
* Public: No
*/
params ["_target", "_unit", ["_event", false]];
TRACE_3("sightAttach",_target,_unit,_event);
if (_event isEqualTo true) then { // this is actually needed as 3rd arg may not be bool
if !(_target turretLocal [0]) exitWith {};
_target setVariable [QGVAR(sightAttached), true, true];
_target animate ["optic_hide", 0];
_target addWeapon QGVAR(superStatic);
_target removeWeapon QGVAR(dummyStatic);
TRACE_2("added sight",_target weaponsTurret [0],_target animationPhase "optic_hide");
} else {
_unit removeWeapon QGVAR(sight);
[QGVAR(attachSight), [_target, _unit, true]] call CBA_fnc_globalEvent;
};