ACE3/addons/hot/CfgAmmo.hpp
2024-05-27 17:40:24 -06:00

142 lines
4.4 KiB
C++

class CfgAmmo {
class M_Scalpel_AT;
class ammo_Penetrator_Base;
class GVAR(ammo_Penetrator_HOT1): ammo_Penetrator_Base {
caliber = 60;
warheadName = "HEAT";
hit = 720;
};
class GVAR(ammo_Penetrator_HOT2): ammo_Penetrator_Base {
caliber = 65;
warheadName = "HEAT";
hit = 900;
};
class GVAR(ammo_Penetrator_HOT3): ammo_Penetrator_Base {
caliber = 80;
warheadName = "TandemHEAT";
hit = 1000;
};
class GVAR(HOT1): M_Scalpel_AT {
aiAmmoUsageFlags = "128+512";
model = "\A3\Weapons_F_Tank\Launchers\Vorona\Vorona_missile_heat_fly";
proxyShape = "\A3\Weapons_F\Ammo\Missile_AT_03_F";
submunitionAmmo = QGVAR(ammo_Penetrator_HOT1);
submunitionDirectionType = "SubmunitionModelDirection";
submunitionInitSpeed = 1000;
submunitionParentSpeedCoef = 0;
submunitionInitialOffset[] = { 0, 0, -0.2 };
hit = 150;
warheadName = "HEAT";
indirectHit = 25;
indirectHitRange = 3.5;
explosive = 0.8;
displayName = CSTRING(hot1);
displayNameShort = CSTRING(hot1);
description = CSTRING(missileType_Description);
descriptionShort = CSTRING(missileType);
effectsMissile = "missile2";
irLock = 0;
laserLock = 0;
manualControl = 0;
maxSpeed = 240;
thrustTime = 17;
thrust = 125;
timeToLive = 40;
initTime = 0.3;
EGVAR(rearm,caliber) = 178;
EGVAR(vehicle_damage,incendiary) = 1.0;
class ace_missileguidance {
enabled = 1;
minDeflection = 0; // Minium flap deflection for guidance
maxDeflection = 0.0030; // Maximum flap deflection for guidance
incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "SACLOS";
seekerTypes[] = { "SACLOS" };
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 30; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 4000; // Range from the missile which the seeker can visually search
correctionDistance = 8; // distance from center of crosshair where missile slows down
offsetFromCrosshair[] = { 0, 0, 0.5 }; // where the missile wants to stay in relation to the center of the crosshair.
// Attack profile type selection
defaultAttackProfile = "WIRE";
attackProfiles[] = {"WIRE"};
};
};
class GVAR(HOT2): GVAR(HOT1) {
submunitionAmmo = QGVAR(ammo_Penetrator_HOT2);
displayName = CSTRING(hot2);
displayNameShort = CSTRING(hot2);
class ace_missileguidance: ace_missileguidance {
enabled = 1;
};
};
class GVAR(HOT2MP): GVAR(HOT2) {
aiAmmoUsageFlags = "64+128";
submunitionAmmo = "";
warheadName = "HE";
allowAgainstInfantry = 1;
hit = 200;
indirectHit = 200;
indirectHitRange = 5;
explosionEffects = "BombExplosion";
explosive = 0.7;
EGVAR(frag,enabled) = 1;
EGVAR(frag,metal) = 7100; // 1000 steel balls
EGVAR(frag,charge) = 4100;
EGVAR(frag,gurney_c) = 2700;
EGVAR(frag,gurney_k) = "3/5";
EGVAR(frag,classes)[] = {"ACE_frag_small"};
displayName = CSTRING(hot2mp);
displayNameShort = CSTRING(hot2mp);
description = CSTRING(missileType_Description_AP);
EGVAR(vehicle_damage,incendiary) = 0.1;
class ace_missileguidance: ace_missileguidance {
enabled = 1;
};
};
class GVAR(HOT3): GVAR(HOT2) {
submunitionAmmo = QGVAR(ammo_Penetrator_HOT3);
warheadName = "TandemHEAT";
displayName = CSTRING(hot3);
displayNameShort = CSTRING(hot3);
class ace_missileguidance: ace_missileguidance {
enabled = 1;
seekerMaxRange = 4300;
};
};
};