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41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Equips the given helicopter with a FRIES.
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*
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* Arguments:
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* 0: The helicopter <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_vehicle] call ace_fastroping_fnc_equipFRIES
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*
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* Public: Yes
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*/
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[{
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params ["_vehicle"];
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if (!alive _vehicle) exitWith { WARNING_1("bad vehicle %1",_this); };
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if (alive (_vehicle getVariable [QGVAR(FRIES), objNull])) exitWith { WARNING_1("already equipped %1",_this); };
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private _config = configOf _vehicle;
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if !(isNumber (_config >> QGVAR(enabled))) then {
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["%1 has not been configured for ACE_Fastroping.", getText (_config >> "displayName")] call BIS_fnc_error;
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} else {
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if (getNumber (_config >> QGVAR(enabled)) == 2) then {
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private _fries = (getText (_config >> QGVAR(friesType))) createVehicle [0, 0, 0];
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_fries attachTo [_vehicle, getArray (_config >> QGVAR(friesAttachmentPoint))];
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_vehicle setVariable [QGVAR(FRIES), _fries, true];
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// The Vanilla respawn module copies all variables from old object to new one
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// Use that to move variable from wreck to new vehicle
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_vehicle setVariable [QGVAR(addFRIESOnRespawn), true, true];
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};
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};
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}, _this] call CBA_fnc_execNextFrame;
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nil
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