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884ae78704
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
52 lines
1.9 KiB
Plaintext
52 lines
1.9 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Gets the squad child actions
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*
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* Arguments:
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* 1: Player <OBJECT>
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*
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* Return Value:
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* Children actions <ARRAY>
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*
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* Example:
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* [player, player] call ace_interaction_fnc_addSquadChildren
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*
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* Public: No
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*/
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params ["", "_player"];
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private _fnc_color = {
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(switch (toUpper _this) do {
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case "RED": {missionNamespace getVariable [QEGVAR(nametags,nametagColorRed), [221, 0, 0]]};
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case "GREEN": {missionNamespace getVariable [QEGVAR(nametags,nametagColorGreen), [0, 221, 0]]};
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case "BLUE": {missionNamespace getVariable [QEGVAR(nametags,nametagColorBlue), [0, 0, 221]]};
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case "YELLOW": {missionNamespace getVariable [QEGVAR(nametags,nametagColorYellow), [221, 221, 0]]};
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default {missionNamespace getVariable [QEGVAR(nametags,nametagColorMain), [255, 255, 255]]};
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}) call BIS_fnc_colorRGBtoHTML
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};
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private _units = (units group _player) - [_player];
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private _subActions = [];
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_subActions pushBack (["drop", localize "str_a3_endgame_notifications_title_drop", "\a3\ui_f\data\igui\cfg\actions\ico_off_ca.paa",
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{[_target] joinSilent grpNull}, {true}] call EFUNC(interact_menu,createAction));
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{
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private _icon = [QPATHTOF(UI\team\team_white_ca.paa), _x call _fnc_color];
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private _name = localize format ["str_assign_%1", _x];
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_subActions pushBack ([_x, _name, _icon,
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{[_target, _this#2] call FUNC(joinTeam)}, {assignedTeam _target != _this#2}, {}, _x] call EFUNC(interact_menu,createAction));
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} forEach ["RED", "GREEN", "BLUE", "YELLOW", "MAIN"];
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private _actions = _units apply {
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private _unit = _x;
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private _icon = [QPATHTOF(UI\team\team_white_ca.paa), (assignedTeam _unit) call _fnc_color];
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private _actionUnit = [hashValue _x, [_x, true] call EFUNC(common,getName), _icon, {}, {true}] call EFUNC(interact_menu,createAction);
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[_actionUnit, _subActions apply { [_x, [], _unit] }, _unit]
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};
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_actions
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