ACE3/addons/scopes/functions/fnc_getCurrentZeroRange.sqf
Mike-MF 1c6c4d6bff
All - Fix parentheses around code (#10073)
* Fix Brackets around code

* Update fnc_handleFired.sqf

* Shouldn't have changed this one

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00

46 lines
1.3 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Author: Ruthberg
* Gets the zero range of the currently used optic
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* current zero range <NUMBER>
*
* Example:
* [player] call ace_scopes_fnc_getCurrentZeroRange
*
* Public: No
*/
params ["_unit"];
if (!GVAR(enabled)) exitWith {currentZeroing _unit};
private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith { currentZeroing _unit };
if (GVAR(simplifiedZeroing)) exitWith {
if !(GVAR(canAdjustElevation) select _weaponIndex) exitWith {currentZeroing _unit};
private _adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
((_adjustment select _weaponIndex) select 0)
};
private _optic = GVAR(Optics) select _weaponIndex;
private _opticConfig = if (_optic != "") then {
(configFile >> "CfgWeapons" >> _optic)
} else {
(configFile >> "CfgWeapons" >> (GVAR(Guns) select _weaponIndex))
};
private _zeroRange = currentZeroing _unit;
if (GVAR(overwriteZeroRange) && {GVAR(canAdjustElevation) select _weaponIndex}) then {
_zeroRange = GVAR(defaultZeroRange);
};
if (isNumber (_opticConfig >> "ACE_ScopeZeroRange")) then {
_zeroRange = getNumber(_opticConfig >> "ACE_ScopeZeroRange");
};
_zeroRange