ACE3/addons/csw/functions/fnc_reload_handleAddTurretMag.sqf
Grim ee79decb45
CSW - Code cleanup (#9777)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-02-07 20:36:13 -03:00

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#include "..\script_component.hpp"
/*
* Author: tcvm, PabstMirror
* Handles adding ammo to a turret
* Called from a global event but only runs where turret is local
*
* Arguments:
* 0: Static Weapon <OBJECT>
* 1: Turret Path <ARRAY>
* 2: Source of magazine <OBJECT>
* 3: Vehicle Magazine <STRING>
* 4: Ammo in magazine <NUMBER>
* 5: Unit or object to return ammo to <OBJECT>
*
* Return Value:
* None
*
* Example:
* [cursorTarget, [0], player, "200Rnd_127x99_mag_Tracer_Red", 70] call ace_csw_fnc_reload_handleAddTurretMag
*
* Public: No
*/
params ["_vehicle", "_turret", "_magSource", "_carryMag", "_ammoReceived", ["_returnTo", _magSource]];
TRACE_6("reload_handleAddTurretMag",_vehicle,_turret,_magSource,_carryMag,_ammoReceived,_returnTo);
TRACE_2("",local _vehicle,_vehicle turretLocal _turret);
if (!(_vehicle turretLocal _turret)) exitWith {};
([_vehicle, _turret, _carryMag] call FUNC(reload_canLoadMagazine)) params ["_canAdd", "_loadedMag", "_neededAmmo", "_isBeltLinking"];
TRACE_4("canLoad",_canAdd,_loadedMag,_neededAmmo,_isBeltLinking);
private _ammoRemaining = _ammoReceived;
if (_canAdd) then {
private _ammoUsed = _neededAmmo min _ammoReceived;
_ammoRemaining = _ammoRemaining - _ammoUsed;
if (_isBeltLinking) then {
private _currentAmmo = _vehicle magazineTurretAmmo [_loadedMag, _turret];
_currentAmmo = _currentAmmo + _ammoUsed;
TRACE_2("Setting mag ammo",_loadedMag,_currentAmmo);
// _vehicle setMagazineTurretAmmo [_loadedMag, _currentAmmo, _turret];
// setMagazineTurretAmmo is broken on split locality, use setAmmo for now (this may not work for multi turret vehicles)
private _weapon = (_vehicle weaponsTurret _turret) param [0, ""];
TRACE_3("setAmmo",_vehicle,_weapon,_currentAmmo);
_vehicle setAmmo [_weapon, _currentAmmo];
private _currentAmmo = _vehicle magazineTurretAmmo [_loadedMag, _turret];
if ((_weapon == "") || {_currentAmmo != _currentAmmo}) then { ERROR_1("failed to setAmmo - %1",_this); };
} else {
if (_loadedMag != "") then {
TRACE_1("Removing emtpy mag",_loadedMag);
_vehicle removeMagazinesTurret [_loadedMag, _turret];
};
[_vehicle, _turret, true, false] call FUNC(proxyWeapon); // Check if we need to add proxy weapon now
private _newMag = [_vehicle, _turret, _carryMag] call FUNC(reload_getVehicleMagazine);
TRACE_2("Adding new mag",_newMag,_ammoUsed);
_vehicle addMagazineTurret [_newMag, _turret, _ammoUsed];
};
};
if (_ammoRemaining > 0) then {
TRACE_3("Returning ammo",_returnTo,_carryMag,_ammoRemaining);
[QGVAR(returnAmmo), [_returnTo, _carryMag, _ammoRemaining], _returnTo] call CBA_fnc_targetEvent;
};