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d6faac5881
* Initial IR flashlight tests * More experiments * Rewrite using engine IR lights * Rework ranges, fix bugs, add docs * Fix uncommented DISABLE_COMPILE_CACHE Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Use baseWeapon instead of custom property * Add baseWeapon to SPIR --------- Co-authored-by: jonpas <jonpas33@gmail.com>
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Gets the player model offset of the IR laser origin.
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* Currently unused, see onLightToggled.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_irlight_fnc_getGlowOffset
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*
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* Public: No
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*/
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if (isNil QGVAR(offsetCache)) then {
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GVAR(offsetCache) = createHashMap;
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};
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private _weapon = currentWeapon ACE_player;
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private _laser = ((weaponsItems ACE_player) select {_x#0 == _weapon})#0#2;
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GVAR(offsetCache) getOrDefaultCall [[_weapon, _laser], {
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private _model = getText (configFile >> "CfgWeapons" >> _weapon >> "model");
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private _dummy = createSimpleObject [_model, [0, 0, 0], true];
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private _proxyOffset = _dummy selectionPosition ["\a3\data_f\proxies\weapon_slots\SIDE.001", 1];
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_proxyOffset = [_proxyOffset#1, _proxyOffset#0 * -1, _proxyOffset#2];
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deleteVehicle _dummy;
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_model = getText (configFile >> "CfgWeapons" >> _laser >> "model");
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_dummy = createSimpleObject [_model, [0, 0, 0], true];
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private _selection = getText (configFile >> "CfgWeapons" >> _laser >> "ItemInfo" >> "Pointer" >> "irLaserPos");
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private _laserOffset = _dummy selectionPosition [_selection, "Memory"];
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_laserOffset = [_laserOffset#1, _laserOffset#0 * -1, _laserOffset#2 * -1];
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deleteVehicle _dummy;
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_proxyOffset vectorAdd _laserOffset
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}, true];
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