ACE3/addons/killtracker/stringtable.xml
Sotirios Pupakis fd7a5004f0
KillTracker - Add option to filter out AI unit kills (#9800)
* Add option to disable AI kills tracking in Kill Tracker

Add an option to disable tracking of kills of AI units when using ACE Kill Tracker. Configurable through Addon Settings

* Made setting global

* Requested changes

* Omitted optional default params

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Added missing dot

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Added missing dot in Czech translation

* Update addons/killtracker/XEH_preInit.sqf

* Update addons/killtracker/XEH_preInit.sqf

---------

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-02-19 17:53:47 -06:00

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<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="KillTracker">
<Key ID="STR_ACE_KillTracker_Category">
<English>ACE Kill Tracker</English>
<Czech>ACE Kill Tracker</Czech>
</Key>
<Key ID="STR_ACE_KillTracker_Title">
<English>ACE Killed Events</English>
<Japanese>ACE キルトラッカー</Japanese>
<German>ACE Abgeschossene Ereignisse</German>
<Italian>ACE Eventi di Morte</Italian>
<Polish>ACE Licznik Zabójstw</Polish>
<Chinesesimp>ACE 击杀事件</Chinesesimp>
<Korean>ACE 사살 이벤트</Korean>
<Russian>ACE Счётчик убийств</Russian>
<Spanish>ACE Eventos de Muertes</Spanish>
<French>ACE Evénements Morts</French>
<Portuguese>ACE Contagem de Abates</Portuguese>
</Key>
<Key ID="STR_ACE_KillTracker_TotalKills">
<English>Total Kills:</English>
<Russian>Всего убийств:</Russian>
<Polish>Liczba zabójstw:</Polish>
<Turkish>Toplam Öldürme:</Turkish>
<Japanese>総キル:</Japanese>
<German>Gesammte Abschüsse:</German>
<Italian>Uccisioni Totali:</Italian>
<Chinesesimp>总击杀数:</Chinesesimp>
<Korean>총 사살수:</Korean>
<Spanish>Muertes totales:</Spanish>
<French>Total de morts :</French>
<Portuguese>Abates totais:</Portuguese>
</Key>
<Key ID="STR_ACE_KillTracker_Kill">
<English>Kill: %1 %2</English>
<Russian>Убил: %1 %2</Russian>
<Polish>Zabójstwo: %1 %2</Polish>
<Turkish>Öldürülen: %1 %2</Turkish>
<Japanese>キル: %1 %2</Japanese>
<German>Abschuss: %1 %2</German>
<Italian>Uccisione: %1 %2</Italian>
<Chinesesimp>击杀:%1 %2</Chinesesimp>
<Korean>사살: %1 %2</Korean>
<Spanish>Muertes: %1 %2</Spanish>
<French>Meurtre : %1 %2</French>
<Portuguese>Abate: %1 %2</Portuguese>
</Key>
<Key ID="STR_ACE_KillTracker_Killer">
<English>Killer: %1 %2</English>
<Russian>Убийца: %1 %2</Russian>
<Polish>Zabójca: %1 %2</Polish>
<Turkish>Öldüren: %1 %2</Turkish>
<Japanese>キラー: %1 %2</Japanese>
<German>Täter: %1 %2</German>
<Italian>Uccisore: %1 %2</Italian>
<Chinesesimp>击杀者:%1 %2</Chinesesimp>
<Korean>사살자: %1 %2</Korean>
<Spanish>Asesino: %1 %2</Spanish>
<French>Tueur : %1 %2</French>
<Portuguese>Assassino: %1 %2</Portuguese>
</Key>
<Key ID="STR_ACE_KillTracker_Vehicle">
<English>Vehicle: %1</English>
<Russian>Техника: %1</Russian>
<Polish>Pojazd: %1</Polish>
<Turkish>Araç :%1</Turkish>
<Japanese>車両: %1</Japanese>
<German>Fahrzeuge: %1</German>
<Italian>Veicoli: %1</Italian>
<Chinesesimp>载具:%1</Chinesesimp>
<Korean>차량: %1</Korean>
<Spanish>Vehículo: %1</Spanish>
<French>Véhicule : %1</French>
<Portuguese>Veículo: %1</Portuguese>
</Key>
<Key ID="STR_ACE_KillTracker_FriendlyFire">
<English>Friendly Fire</English>
<Chinese>誤擊友方</Chinese>
<French>Tir fratricide</French>
<Spanish>Fuego aliado</Spanish>
<Italian>Fuoco amico</Italian>
<Polish>Ostrzał sojuszniczy</Polish>
<Russian>Дружественный огонь</Russian>
<German>Teambeschuss</German>
<Czech>Střelba do vlastních!</Czech>
<Portuguese>Fogo amigo</Portuguese>
<Korean>아군 오인사격</Korean>
<Chinesesimp>友军误击</Chinesesimp>
<Japanese>同士討ち</Japanese>
<Turkish>Dost Atışı</Turkish>
</Key>
<Key ID="STR_ACE_KillTracker_TrackAI_DisplayName">
<English>Track AI units killed by player</English>
<Czech>Sledovat AI zabité hráči</Czech>
</Key>
<Key ID="STR_ACE_KillTracker_TrackAI_Description">
<English>Defines if killed AIs will be shown in the kill tracker during mission debriefing.</English>
<Czech>Udává zdali se zabité AI budou ukazovat v kill trackeru v průběhu debriefingu po misi.</Czech>
</Key>
</Package>
</Project>