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124798cb8d
AdvThrowing - Run ammo event handlers Close #9532
45 lines
1.4 KiB
Plaintext
45 lines
1.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: CBA Team
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* Throws Fired XEH.
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*
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* Arguments:
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* 0: unit - Object the event handler is assigned to <OBJECT>
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* 1: weapon - Fired weapon <STRING>
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* 2: muzzle - Muzzle that was used <STRING>
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* 3: mode - Current mode of the fired weapon <STRING>
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* 4: ammo - Ammo used <STRING>
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* 5: magazine - magazine name which was used <STRING>
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* 6: projectile - Object of the projectile that was shot <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [unit, "weapon", "muzle", "mode", "ammo", "magazine", projectile] call ace_advanced_throwing_fnc_throwFiredXEH
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*
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* Public: No
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*/
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params ["_unit", "", "_muzzle", "", "_ammo"];
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TRACE_1("Fired",_this);
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{
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_this call _x;
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} forEach (_unit getVariable "cba_xeh_fired");
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// Call muzzle fired EH
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{
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_this call compile getText (_x >> "fired");
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} forEach (configProperties [configFile >> "CfgWeapons" >> "Throw" >> _muzzle >> "EventHandlers", "isClass _x", true]);
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// Call ammo fired EH
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{ _this call _x } forEach (GVAR(ammoEventHandlers) getOrDefaultCall [_ammo, {
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private _cfg = configFile >> "CfgAmmo" >> _ammo >> "EventHandlers";
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private _eventHandlers = [];
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{
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private _eh = getText (_x >> "fired");
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if (_eh != "") then { _eventHandlers pushBack compile _eh };
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} forEach ([_cfg] + configProperties [_cfg, "isClass _x", true]);
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_eventHandlers
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}, true]);
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