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fd5e56ffbc
* Changed sorting + minor cleanup * Update addons/arsenal/functions/fnc_fillLeftPanel.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * check and log missing extended info * fix extended loadout logging * Made voice stuff config case * use lowercase voice everywhere * check loadout voice against configCase * Update fnc_verifyLoadout.sqf * Update addons/arsenal/functions/fnc_verifyLoadout.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/arsenal/functions/fnc_verifyLoadout.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/arsenal/functions/fnc_verifyLoadout.sqf --------- Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
170 lines
7.7 KiB
Plaintext
170 lines
7.7 KiB
Plaintext
#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe, johnb43, LinkIsGrim
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* Fill loadouts list over multiple frames. LOADOUTS_PER_FRAME macro does what it says on the tin.
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* Should only ever be called by display load (with optional params as default) and by itself.
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* Listen to ace_arsenal_loadoutsListFilled event if you need to iterate over the loadouts list.
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*
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* Arguments:
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* 0: Loadouts display <DISPLAY>
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* 1: Tab control <CONTROL>
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* 2: Current frame filling loadouts list <NUMBER> (default: 0)
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* 3: Frames necessary to fill loadouts list <NUMBER> (default: -1)
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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// Can just be modified directly, no further setup needed
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#define LOADOUTS_PER_FRAME 10
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params ["_display", "_control", ["_currentFrame", 0], ["_framesToFill", -1]];
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if (isNull _display) exitWith {
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TRACE_2("display closed, aborting",_currentFrame,_framesToFill);
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};
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private _contentPanelCtrl = _display displayCtrl IDC_contentPanel;
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if (_currentFrame == 0) then {
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(_display displayCtrl IDC_textEditBox) ctrlSetText "";
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// Force a "refresh" animation of the panel
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_contentPanelCtrl ctrlSetFade 1;
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_contentPanelCtrl ctrlCommit 0;
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_contentPanelCtrl ctrlSetFade 0;
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_contentPanelCtrl ctrlCommit FADE_DELAY;
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_contentPanelCtrl lnbSetCurSelRow -1;
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lnbClear _contentPanelCtrl;
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};
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private _sharedLoadoutsVars = GVAR(sharedLoadoutsNamespace) getVariable QGVAR(sharedLoadoutsVars);
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private _cfgWeapons = configFile >> "CfgWeapons"; // Used by ADD_LOADOUTS_LIST_PICTURES macro, do not remove
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private _newRow = -1;
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if (GVAR(currentLoadoutsTab) != IDC_buttonSharedLoadouts) then {
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private _loadoutNameAndTab = "";
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private _loadoutCachedInfo = "";
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private _sharingEnabled = GVAR(allowSharedLoadouts) && {isMultiplayer};
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private _loadouts = [
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profileNamespace getVariable [QGVAR(saved_loadouts), []],
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GVAR(defaultLoadoutsList)
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] select (ctrlIDC _control == IDC_buttonDefaultLoadouts);
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if (_currentFrame == 0) then {
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_framesToFill = floor ((count _loadouts) / LOADOUTS_PER_FRAME);
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TRACE_2("filling loadouts list",_currentFrame,_framesToFill);
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_this set [3, _framesToFill];
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};
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// Add all loadouts to loadout list
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{
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_x params ["_loadoutName", "_loadoutData"];
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_loadoutNameAndTab = _loadoutName + str GVAR(currentLoadoutsTab);
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_loadoutCachedInfo = _contentPanelCtrl getVariable _loadoutNameAndTab;
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// If not in cache, get info and cache it
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if (isNil "_loadoutCachedInfo") then {
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_loadoutCachedInfo = [_loadoutData] call FUNC(verifyLoadout);
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_contentPanelCtrl setVariable [_loadoutNameAndTab, _loadoutCachedInfo];
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_loadoutCachedInfo params ["", "_nullItemsList", "_unavailableItemsList", "_missingExtendedInfo"];
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// Log missing / nil items to RPT (only once per arsenal session)
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if (GVAR(EnableRPTLog) && {(_nullItemsList isNotEqualTo []) || {_unavailableItemsList isNotEqualTo [] || {_missingExtendedInfo isNotEqualTo []}}}) then {
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private _printComponent = "ACE_Arsenal - Loadout:";
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private _printNullItemsList = ["Missing items:", str _nullItemsList] joinString " ";
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private _printUnavailableItemsList = ["Unavailable items:", str _unavailableItemsList] joinString " ";
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private _printMissingExtendedInfo = ["Missing extended loadout:", str _missingExtendedInfo] joinString " ";
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diag_log text (format ["%1%6 %2%6 %3%6 %4%6 %5", _printComponent, "Name: " + _loadoutName, _printNullItemsList, _printUnavailableItemsList, _printMissingExtendedInfo, endl]);
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};
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};
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// Set position of loadouts different if in default loadout tab or if sharing is disabled
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if (GVAR(currentLoadoutsTab) == IDC_buttonDefaultLoadouts || {!_sharingEnabled}) then {
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_contentPanelCtrl lnbSetColumnsPos [0, 0, 0.40, 0.50, 0.60, 0.70, 0.75, 0.80, 0.85, 0.90];
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} else {
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_contentPanelCtrl lnbSetColumnsPos [0, 0.05, 0.40, 0.50, 0.60, 0.70, 0.75, 0.80, 0.85, 0.90];
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};
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_loadoutCachedInfo params ["_extendedLoadout", "_nullItemsList", "_unavailableItemsList"];
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_extendedLoadout params ["_loadout"]; // Used by ADD_LOADOUTS_LIST_PICTURES macro, do not remove
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_newRow = _contentPanelCtrl lnbAddRow ["", _loadoutName];
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ADD_LOADOUTS_LIST_PICTURES
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// Change color on loadout lines that have items that aren't available or don't exist
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if (_nullItemsList isNotEqualTo []) then {
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_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 0, 0, 0.8]]; // Red
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} else {
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if (_unavailableItemsList isNotEqualTo []) then {
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_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 1, 1, 0.25]]; // Gray
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};
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};
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// If it's a shared loadout and player is in the private loadouts tab, add icon
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if (((profileName + _loadoutName) in _sharedLoadoutsVars) && {GVAR(currentLoadoutsTab) == IDC_buttonMyLoadouts}) then {
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_contentPanelCtrl lnbSetPicture [[_newRow, 0], QPATHTOF(data\iconPublic.paa)];
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_contentPanelCtrl lnbSetValue [[_newRow, 0], 1];
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};
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} forEach (_loadouts select [_currentFrame * LOADOUTS_PER_FRAME, [LOADOUTS_PER_FRAME, count _loadouts] select is3DEN]);
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} else {
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private _allPlayerNames = allPlayers apply {name _x};
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private _loadouts = _sharedLoadoutsVars apply {GVAR(sharedLoadoutsNamespace) getVariable _x};
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private _loadoutVar = "";
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if (_currentFrame == 0) then {
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_framesToFill = floor ((count _loadouts) / LOADOUTS_PER_FRAME);
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TRACE_2("filling loadouts list",_currentFrame,_framesToFill);
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_this set [3, _framesToFill];
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};
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{
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_x params ["_playerName", "_loadoutName", "_loadoutData"];
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_loadoutVar = _playerName + _loadoutName;
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// If player who shared loadout doesn't exist anymore, unshare loadout
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if !(_playerName in _allPlayerNames) then {
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GVAR(sharedLoadoutsNamespace) setVariable [_loadoutVar, nil, true];
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GVAR(sharedLoadoutsNamespace) setVariable [QGVAR(sharedLoadoutsNamespace), _sharedLoadoutsVars - [_loadoutVar], true];
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[QGVAR(loadoutUnshared), [_contentPanelCtrl, profileName, _loadoutName]] call CBA_fnc_remoteEvent;
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} else {
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([_loadoutData] call FUNC(verifyLoadout)) params ["_extendedLoadout", "_nullItemsList", "_unavailableItemsList"];
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_extendedLoadout params ["_loadout"]; // Used by ADD_LOADOUTS_LIST_PICTURES macro, do not remove
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_contentPanelCtrl lnbSetColumnsPos [0, 0.15, 0.40, 0.50, 0.60, 0.70, 0.75, 0.80, 0.85, 0.90];
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_newRow = _contentPanelCtrl lnbAddRow [_playerName, _loadoutName];
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ADD_LOADOUTS_LIST_PICTURES
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_contentPanelCtrl lnbSetData [[_newRow, 1], _loadoutVar];
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// Change color on loadout lines that have items that aren't available or don't exist
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if (_nullItemsList isNotEqualTo []) then {
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_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 0, 0, 0.8]]; // Red
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} else {
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if (_unavailableItemsList isNotEqualTo []) then {
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_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 1, 1, 0.25]]; // Gray
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};
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};
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};
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} forEach (_loadouts select [_currentFrame * LOADOUTS_PER_FRAME, [LOADOUTS_PER_FRAME, count _loadouts] select is3DEN]);
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};
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if (!is3DEN && _currentFrame != _framesToFill) exitWith {
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_this set [2, _currentFrame + 1];
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[FUNC(fillLoadoutsList), _this] call CBA_fnc_execNextFrame;
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};
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TRACE_3("finished",_currentFrame,_framesToFill,lnbSize _contentPanelCtrl);
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[QGVAR(loadoutsListFilled), [_display, _control]] call CBA_fnc_localEvent;
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// Sort loadouts alphabetically
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_contentPanelCtrl lnbSort [1, false];
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