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052f1c95a3
* Add checks for cargo via config * Update fnc_initVehicle.sqf * Use loaded number instead of intended number
128 lines
4.6 KiB
Plaintext
128 lines
4.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal
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* Initializes vehicle, adds open cargo menu action if available.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* cursorObject call ace_cargo_fnc_initVehicle
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*
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* Public: No
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*/
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params ["_vehicle"];
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TRACE_1("params",_vehicle);
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private _type = typeOf _vehicle;
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private _config = configOf _vehicle;
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// If vehicle had space given to it via eden/public, then override config hasCargo setting
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private _hasCargoPublic = _vehicle getVariable QGVAR(hasCargo);
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private _hasCargoPublicDefined = !isNil "_hasCargoPublic";
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if (_hasCargoPublicDefined && {!(_hasCargoPublic isEqualType false)}) then {
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WARNING_4("%1[%2] - Variable %3 is %4 - Should be bool",_vehicle,_type,QGVAR(hasCargo),_hasCargoPublic);
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};
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private _hasCargoConfig = getNumber (_config >> QGVAR(hasCargo)) == 1;
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// Nothing to do here if vehicle has no cargo space
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if !((_hasCargoPublicDefined && {_hasCargoPublic in [true, 1]}) || {!_hasCargoPublicDefined && {_hasCargoConfig}}) exitWith {};
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// Check if cargo is in cargo holder types (checked when trying to search for loadable objects)
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private _addCargoType = GVAR(cargoHolderTypes) findIf {_type isKindOf _x} == -1;
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TRACE_2("",_addCargoType,_type);
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if (_addCargoType) then {
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GVAR(cargoHolderTypes) pushBack _type;
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};
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// If already initialised (both actions and cargo), then skip
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if (_vehicle getVariable [QGVAR(initVehicle), false]) exitWith {};
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// Vehicles can have default ace cargo in their config
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if (isServer) then {
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_vehicle setVariable [QGVAR(initVehicle), true];
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private _cargoClassname = "";
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private _cargoCount = 0;
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private _loaded = 0;
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{
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_cargoClassname = getText (_x >> "type");
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_cargoCount = getNumber (_x >> "amount");
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TRACE_3("adding ace_cargo",configName _x,_cargoClassname,_cargoCount);
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// Ignore stability check (distance check is also ignored with this, but it's ignored by default if item is a string)
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_loaded = [_cargoClassname, _vehicle, _cargoCount, true] call FUNC(addCargoItem);
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// Let loop continue until the end, so that it prints everything into the rpt (there might be smaller items that could still fit in cargo)
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if (_loaded != _cargoCount) then {
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WARNING_5("%1 (%2) could not fit %3 %4 inside its cargo, only %5 were loaded.",_vehicle,_type,_cargoCount,_cargoClassname,_loaded);
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};
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} forEach ("true" configClasses (_config >> QUOTE(ADDON) >> "cargo"));
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};
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// Servers and HCs do not require action menus (beyond this point)
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if (!hasInterface) exitWith {};
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// Unnecessary to add actions to a vehicle class that's already got them
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if (_type in GVAR(initializedVehicleClasses)) exitWith {};
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// Vehicles given cargo via eden have their actions added to the object
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// So this function may run for multiple of the same class in that case
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if (_hasCargoConfig) then {
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GVAR(initializedVehicleClasses) pushBack _type;
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TRACE_1("Adding unload cargo action to class",_type);
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[_type, 0, ["ACE_MainActions"], GVAR(vehicleAction)] call EFUNC(interact_menu,addActionToClass);
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} else {
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_vehicle setVariable [QGVAR(initVehicle), true];
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TRACE_1("Adding unload cargo action to object",_vehicle);
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[_vehicle, 0, ["ACE_MainActions"], GVAR(vehicleAction)] call EFUNC(interact_menu,addActionToObject);
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};
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// Add the paradrop self interaction for planes and helicopters
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if (_vehicle isKindOf "Air") then {
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private _condition = {
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//IGNORE_PRIVATE_WARNING ["_target", "_player"];
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GVAR(enable) &&
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{[_player, _target, []] call EFUNC(common,canInteractWith)} && {
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private _turretPath = _target unitTurret _player;
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(_player == currentPilot _target) || // Pilot/Co-pilot
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{(getNumber ([_target, _turretPath] call CBA_fnc_getTurret >> "isCopilot")) == 1} || // Co-pilot
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{_turretPath in (getArray (configOf _target >> QGVAR(loadmasterTurrets)))}
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}
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};
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private _statement = {
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//IGNORE_PRIVATE_WARNING ["_target", "_player"];
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GVAR(interactionVehicle) = _target;
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GVAR(interactionParadrop) = true;
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createDialog QGVAR(menu);
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};
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private _text = LLSTRING(openMenu);
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private _icon = "";
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private _action = [QGVAR(openMenu), _text, _icon, _statement, _condition] call EFUNC(interact_menu,createAction);
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// Self action on the vehicle
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if (_hasCargoConfig) then {
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[_type, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToClass);
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} else {
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[_vehicle, 1, ["ACE_SelfActions"], _action] call EFUNC(interact_menu,addActionToObject);
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};
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};
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