ACE3/addons/cookoff/functions/fnc_handleDamageBox.sqf
johnb432 c44a1e7ea7
Cookoff - Mini-Rewrite (#9758)
* Cook-off improvements

* More changes

* Update fnc_getVehicleAmmo.sqf

* Better engine fire placement

* Update fnc_detonateAmmunition.sqf

* Update XEH_postInit.sqf

* Update fnc_getVehicleAmmo.sqf

* Update events-framework.md

* Various improvements

* Separate effect handling

* Tweaks

* Update XEH_postInit.sqf

* Prevent double ammo detonation

* Fixed objects not being able to cook-off again

* Added incendiary rounds as source of box cookoff

* Converted enable setting to bool

* Fixed brackets

* Update fnc_cookOff.sqf

* Update CfgEden.hpp

* Removed GVAR(enable), added GVAR(enableFire) back

* Update initSettings.inc.sqf

* Update events-framework.md

* Update addons/cookoff/functions/fnc_cookOffEffect.sqf

* Restructured, redid API events

* Fix effect for JIP, minor optimisations

* Removed `cbaSettings_settingChanged`

* Renamed variables, tweaked string table entries

* Update fire damage #9991

* Capitalize comments again

* Fix cookoff for very short durations and fix effect removal being too quick
2024-06-05 12:36:39 -07:00

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#include "..\script_component.hpp"
/*
* Author: KoffeinFlummi, commy2, johnb43
* Handles all incoming damage for boxes.
*
* Arguments:
* HandleDamage EH <ARRAY>
*
* Return Value:
* Damage to be inflicted (can be nil) <NUMBER>
*
* Example:
* _this call ace_cookoff_fnc_handleDamageBox
*
* Public: No
*/
// If cookoff for boxes is disabled, exit
if (!GVAR(enableAmmobox) || {GVAR(ammoCookoffDuration) == 0}) exitWith {};
params ["_box", "", "_damage", "_source", "_ammo", "", "_instigator", "_hitPoint"];
if (!local _box) exitWith {};
// If it's already dead, ignore
if (!alive _box) exitWith {};
if !(_box getVariable [QGVAR(enableAmmoCookoff), true]) exitWith {};
if !(_hitPoint == "" && {_damage > 0.5}) exitWith {}; // "" means structural damage
private _ammoConfig = _ammo call CBA_fnc_getObjectConfig;
// Catch fire when hit by an explosive or incendiary round
if ((getNumber (_ammoConfig >> "explosive") >= 0.5) || {getNumber (_ammoConfig >> QEGVAR(vehicle_damage,incendiary)) > random 1}) then {
[QGVAR(cookOffBoxServer), [_box, _source, _instigator]] call CBA_fnc_serverEvent;
} else {
// There is a small chance of cooking a box off if it's shot by tracer ammo
if (random 1 >= _damage * 0.05) exitWith {};
// Need magazine to check for tracers
private _magazine = if (_source == _instigator) then {
currentMagazine _source
} else {
_source currentMagazineTurret (_source unitTurret _instigator)
};
private _configMagazine = configFile >> "CfgMagazines" >> _magazine;
// Magazine could have changed during flight time (just ignore if so)
if (getText (_configMagazine >> "ammo") == _ammo) then {
// If magazine's tracer density is high enough then low chance for cook off
private _tracers = getNumber (_configMagazine >> "tracersEvery");
if (_tracers >= 1 && {_tracers <= 4}) then {
[QGVAR(cookOffBoxServer), [_box, _source, _instigator]] call CBA_fnc_serverEvent;
};
};
};
// Prevent destruction, let cook-off handle it if necessary
_damage min 0.89