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d70c049b4f
* CSW - Handle static weapon be deleted * add same fix to dragging
23 lines
534 B
Plaintext
23 lines
534 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Initialize variables for draggable / carryable persons. Called from init EH.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_dragging_fnc_initPerson;
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*
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* Public: No
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*/
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params ["_unit"];
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if (isNull _unit) exitWith { WARNING_1("%1 became null",_unit) };
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[_unit, true, [0, 1.1, 0.092], 180] call FUNC(setDraggable);
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[_unit, true, [0.4, -0.1, -1.25], 195] call FUNC(setCarryable); // Hard-coded selection: "LeftShoulder"
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