ACE3/addons/dragging/functions/fnc_pauseCarry.sqf
Grim 8bc5f513b4
Dragging - Prevent multiple units carrying the same object (#9730)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-01-13 13:39:39 -03:00

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#include "..\script_component.hpp"
/*
* Author: johnb43
* Removes user input affecting carrying.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* player call ace_dragging_fnc_pauseCarry;
*
* Public: No
*/
params ["_unit"];
// If not carrying, don't do anything
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {};
private _actionID = _unit getVariable QGVAR(releaseActionID);
// If action has already been removed, don't remove it again
if (isNil "_actionID") exitWith {};
// Remove drop action
[_unit, "DefaultAction", _actionID] call EFUNC(common,removeActionEventHandler);
_unit setVariable [QGVAR(releaseActionID), nil];
// Hide mouse hint
_unit setVariable [QGVAR(hint), "paused"];
call EFUNC(interaction,hideMouseHint);