ACE3/addons/grenades/functions/fnc_damageEngineAndWheels.sqf
johnb432 421071027e
Common - Add wheel hitpoint function (#10075)
* Add wheel hitpoint function

* Moved cache to missionNamespace
2024-06-17 10:31:35 -07:00

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#include "..\script_component.hpp"
/*
* Author: commy2, johnb43
* Damage a vehicle's wheels and engine.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Incendiary position AGL <ARRAY>
*
* Return Value:
* None
*
* Example:
* [cursorObject, position cursorObject] call ace_grenades_fnc_damageEngineAndWheels
*
* Public: No
*/
params ["_vehicle", "_position"];
TRACE_2("damageWheelsAndEngine",_vehicle,_position);
// Vehicle needs to be local and vulnerable
if !(local _vehicle && {isDamageAllowed _vehicle}) exitWith {};
{
// If wheel is close enough to incendiary, burn it
if (_position distance (_vehicle modelToWorld (_vehicle selectionPosition _x)) < EFFECT_SIZE * 2) then {
_vehicle setHit [_x, 1];
};
} forEach ((_vehicle call EFUNC(common,getWheelHitPointsWithSelections)) select 1);
// Burn car engines only
if (_vehicle isKindOf "Wheeled_APC_F") exitWith {};
private _engineSelection = getText (configOf _vehicle >> "HitPoints" >> "HitEngine" >> "name");
private _enginePosition = _vehicle modelToWorld (_vehicle selectionPosition _engineSelection);
if (_position distance _enginePosition < EFFECT_SIZE * 2) then {
_vehicle setHit [_engineSelection, 1];
if (["ace_cookoff"] call EFUNC(common,isModLoaded)) then {
[QEGVAR(cookoff,engineFireServer), _vehicle] call CBA_fnc_serverEvent;
};
};