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* Improved various aspects of grenades * Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Update addons/grenades/functions/fnc_incendiary.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Update addons/grenades/functions/fnc_incendiary.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Update fnc_flashbangExplosionEH.sqf * More cleanup * Update fnc_incendiary.sqf * Update fnc_incendiary.sqf * Update fnc_flashbangThrownFuze.sqf * Update fnc_flashbangThrownFuze.sqf * Update addons/grenades/functions/fnc_nextMode.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf * Update addons/grenades/functions/fnc_incendiary.sqf * Removed fix that is included in another PR * Update fnc_incendiary.sqf * Messed up merge conflict resolution --------- Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
39 lines
857 B
Plaintext
39 lines
857 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Makes flare shine.
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*
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* Arguments:
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* 0: Flare <OBJECT>
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* 1: Color of flare <ARRAY>
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* 2: Intensity of flare <NUMBER>
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* 3: Flare lifetime <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_nade, [0.5,0.5,0.5], 0.5, 60] call ace_grenades_fnc_flare
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*
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* Public: No
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*/
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params ["_projectile", "_color", "_intensity", "_timeToLive"];
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private _light = "#lightpoint" createVehicleLocal position _projectile;
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_light setLightColor _color;
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_light setLightAmbient _color;
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_light setLightIntensity _intensity;
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_light setLightBrightness 0.8;
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_light setLightUseFlare true;
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_light setLightFlareSize 3.0;
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_light setLightFlareMaxDistance 1000;
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_light setLightDayLight true;
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_light lightAttachObject [_projectile, [0,0,0]];
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[{deleteVehicle _this}, _light, _timeToLive] call CBA_fnc_waitAndExecute;
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