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* Create fnc_checkWeaponDrop.sqf * Update fnc_checkWeaponDrop.sqf * Create XEH_postInit.sqf * Update XEH_postInit.sqf * Update XEH_postInit.sqf * Update fnc_checkWeaponDrop.sqf * fix spelling issue * Update initSettings.sqf Add weaponDropEnabled setting * Update stringtable.xml * Update fnc_checkWeaponDrop.sqf * Update initSettings.sqf Forgot a bracket * Add weapon drop chance setting * Update XEH_postInit.sqf * Update CfgEventHandlers.hpp actually make it run postinit * Update XEH_PREP.hpp * Update stringtable.xml * Update initSettings.sqf No need, set chance to 0 * Update XEH_postInit.sqf already comparing against chance, can just set to 0 * Update initSettings.sqf * Update stringtable.xml * Update XEH_postInit.sqf * add arm hit chance fix weapon thing too * Update stringtable.xml * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * appearance stuff * Update addons/hitreactions/initSettings.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * kjw's poor arithmetic * Update fnc_checkWeaponDrop.sqf wrong check * remove systemchat debug whoops * Update fnc_checkWeaponDrop.sqf * Update XEH_postInit.sqf * Update fnc_checkWeaponDrop.sqf * Early exit, wait for clear * Make default setting 0 * Update script_component.hpp * Update XEH_postInit.sqf * Update script_component.hpp * Update XEH_postInit.sqf * Update XEH_postInit.sqf * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf * Update XEH_postInit.sqf Unsure if exitWith in postInit is proper? Seems better than nesting all of that in another scope imo * Update XEH_preInit.sqf * Update fnc_checkWeaponDrop.sqf * Update addons/hitreactions/XEH_preInit.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update hitreactions.md * Update hitreactions.md * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/initSettings.sqf * Update XEH_postInit.sqf * Update addons/hitreactions/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/hitreactions/functions/fnc_checkWeaponDrop.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update XEH_postInit.sqf * Update XEH_postInit.sqf * Update fnc_checkWeaponDrop.sqf * Spacing fixes * Update addons/hitreactions/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Take _hitEntity into account if exists * Update fnc_checkWeaponDrop.sqf _didHitGun will no longer ever be true * Minor component cleanup * Removed gun hits, added double hit detection * Decouple AI and player probabilities * Tweaks and fixes * Update XEH_PREP.hpp * Add missing param * Fixed bugged state AI are in after using TakeWeapon * Fixes and cleanup * Made API clear, moved undroppable to config entry * Update fnc_checkWeaponDrop.sqf * Check for Zeus RC and avoid `setUnitLoadout` * Expand `addWeapon`'s capabilities * Cleaned up `addWeapon` * Removed weapon replacement as it's apparently not necessary * Defined undefined variable --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
34 lines
967 B
Plaintext
34 lines
967 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: KJW
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* Checks if an entity should drop their weapon based on projectile hit info.
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*
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* Arguments:
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* 0: Entity that was hit <OBJECT>
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* 1: Selection names that were hit <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, []] call ace_hitreactions_fnc_checkWeaponDrop
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*
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* Public: No
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*/
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params ["_entity", "_selections"];
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// Make sure entity is a unit
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if !(_entity isKindOf "CAManBase") exitWith {};
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// Don't throw weapon if unit is unconscious or dead
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if !(lifeState _entity in ["HEALTHY", "INJURED"]) exitWith {};
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if (random 1 >= ([GVAR(weaponDropChanceArmHitAI), GVAR(weaponDropChanceArmHitPlayer)] select (_entity call EFUNC(common,isPlayer)))) exitWith {};
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if (_selections findAny GVAR(armSelections) == -1) exitWith {};
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if (getNumber ((currentWeapon _entity) call CBA_fnc_getItemConfig >> QGVAR(undroppable)) == 1) exitWith {};
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[QGVAR(dropWeapon), _entity, _entity] call CBA_fnc_targetEvent;
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