ACE3/addons/interact_menu/functions/fnc_compileMenu.sqf
johnb432 4cf61a026b
Interact Menu - Use hashmaps for interactions (#9920)
* Use hashmaps for interactions

* Update addons/interact_menu/functions/fnc_splitPath.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Account for case sensitivity

* Update addons/interact_menu/functions/fnc_compileMenu.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-21 20:18:32 -05:00

163 lines
6.2 KiB
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#include "..\script_component.hpp"
/*
* Author: NouberNou and esteldunedain
* Compile the action menu from config for an object's class
*
* Arguments:
* 0: Object or class name <OBJECT> or <STRING>
*
* Return Value:
* None
*
* Example:
* [bob] call ACE_interact_menu_fnc_compileMenu
*
* Public: No
*/
params ["_target"];
private _objectType = if (_target isEqualType objNull) then {
typeOf _target
} else {
_target call EFUNC(common,getConfigName)
};
// Exit if the action menu is already compiled for this class
if (_objectType in GVAR(ActNamespace)) exitWith {};
if (_objectType isKindOf "VirtualMan_F") exitWith { // these have config: isPlayableLogic = 1
TRACE_1("skipping playable logic",_objectType);
GVAR(ActNamespace) set [_objectType, []];
};
if ((_objectType isKindOf "CAManBase") && {!isNil QGVAR(cacheManActions)}) exitWith {
GVAR(ActNamespace) set [_objectType, +GVAR(cacheManActions)]; // copy
};
private _recurseFnc = {
params ["_actionsCfg", "_parentDistance"];
private _actions = [];
{
private _entryCfg = _x;
if (isClass _entryCfg) then {
private _displayName = getText (_entryCfg >> "displayName");
private _distance = _parentDistance;
if (isNumber (_entryCfg >> "distance")) then {_distance = getNumber (_entryCfg >> "distance");};
// if (_distance < _parentDistance) then {WARNING_3("[%1] distance %2 less than parent %3",configName _entryCfg,_distance,_parentDistance);};
private _icon = if (isArray (_entryCfg >> "icon")) then {
getArray (_entryCfg >> "icon");
} else {
[getText (_entryCfg >> "icon"), "#FFFFFF"];
};
private _statement = compile (getText (_entryCfg >> "statement"));
// If the position entry is present, compile it
private _position = getText (_entryCfg >> "position");
if (_position != "") then {
_position = compile _position;
} else {
// If the not, but the selection entry is present use that
_position = getText (_entryCfg >> "selection");
if (_position != "") then {
_position = compile format ["_target selectionPosition '%1'", _position];
} else {
// Otherwise, just use the origin
_position = {[0,0,0]};
};
};
private _condition = getText (_entryCfg >> "condition");
if (configName _entryCfg == "ACE_MainActions") then {
if (_condition isEqualTo "") then {_condition = "true"};
} else {
// Add canInteract (including exceptions) and canInteractWith to condition
private _canInteractCondition = format [QUOTE([ARR_3(ACE_player,_target,%1)] call EFUNC(common,canInteractWith)),getArray (_entryCfg >> "exceptions")];
private _conditionFormatPattern = ["%1 && {%2}", "%2"] select (_condition isEqualTo "" || {_condition == "true"});
_condition = format [_conditionFormatPattern, _condition, _canInteractCondition];
};
private _insertChildren = compile (getText (_entryCfg >> "insertChildren"));
private _modifierFunction = compile (getText (_entryCfg >> "modifierFunction"));
private _showDisabled = (getNumber (_entryCfg >> "showDisabled")) > 0;
private _enableInside = (getNumber (_entryCfg >> "enableInside")) > 0;
private _canCollapse = (getNumber (_entryCfg >> "canCollapse")) > 0;
private _runOnHover = false;
if (isText (_entryCfg >> "runOnHover")) then {
_runOnHover = compile getText (_entryCfg >> "runOnHover");
} else {
_runOnHover = (getNumber (_entryCfg >> "runOnHover")) > 0;
};
private _doNotCheckLOS = getNumber (_entryCfg >> "doNotCheckLOS") > 0;
_condition = compile _condition;
private _children = [_entryCfg, _distance] call _recurseFnc;
private _entry = [
[
configName _entryCfg,
_displayName,
_icon,
_statement,
_condition,
_insertChildren,
[],
_position,
_distance,
[_showDisabled, _enableInside, _canCollapse, _runOnHover, _doNotCheckLOS],
_modifierFunction
],
_children
];
_actions pushBack _entry;
};
} forEach (configProperties [_actionsCfg, "isClass _x", true]);
_actions
};
private _actionsCfg = configFile >> "CfgVehicles" >> _objectType >> "ACE_Actions";
TRACE_1("Building ACE_Actions",_objectType);
private _actions = [_actionsCfg, 0] call _recurseFnc;
// ace_interaction_fnc_addPassengerAction expects ACE_MainActions to be first
// Other mods can change the order that configs are added, so we should verify this now and resort if needed
if (_objectType isKindOf "CAManBase") then {
if ((((_actions select 0) select 0) select 0) != "ACE_MainActions") then {
INFO_1("ACE_MainActions not first for man [%1]",_objectType);
private _mainActions = [];
{
if (((_x select 0) select 0) == "ACE_MainActions") then {
_mainActions = _actions deleteAt _forEachIndex;
};
} forEach _actions;
if (_mainActions isEqualTo []) exitWith {ERROR_1("ACE_MainActions not found on man [%1]",_objectType);};
_actions = [_mainActions] + _actions; // resort array with ACE_MainActions first
};
};
GVAR(ActNamespace) set [_objectType, _actions];
/*
[
[
[
"MyAction",
"My Action",
"\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa",
{ (_this select 0) setVelocity [0,0,10]; },
{ true },
{},
[],
{[0,0,0]},
1,
[false,false,false,false,false]
],
[children actions]
]
]
*/