ACE3/addons/interaction/functions/fnc_canJoinGroup.sqf
johnb432 ee0e947611
General - Use ace_common_fnc_isAwake where possible (#10098)
* Use `ace_common_fnc_isAwake` where possible

* Revert bad change
2024-07-02 12:38:14 -07:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Checks if the unit can join a group
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* Able to join a group <BOOL>
*
* Example:
* [player, target] call ace_interaction_fnc_canJoinGroup
*
* Public: No
*/
params ["_unit", "_target"];
_target call EFUNC(common,isAwake)
&& {side group _unit == side group _target}
&& {group _unit != group _target} // return