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* Add "pass grenade" interaction * Fix docs * Correct spelling * Change to one node and pass only currently selected grenade * Handle currentThrowable returns empty array * Add documentation * Update addons/interaction/functions/fnc_canPassThrowable.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Handle throwables with ammo count greater 1 * Update single quotes to double quotes * Switch target and player parameters & remove default values * Update stringtable.xml --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
[
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QGVAR(enableTeamManagement), "CHECKBOX",
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[LSTRING(EnableTeamManagement_DisplayName), LSTRING(EnableTeamManagement_Description)],
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format ["ACE %1", LLSTRING(DisplayName)],
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true,
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(remoteTeamManagement), "CHECKBOX",
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[LSTRING(remoteTeamManagement_DisplayName), LSTRING(remoteTeamManagement_Description)],
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format ["ACE %1", LLSTRING(DisplayName)],
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true,
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(enableMagazinePassing), "CHECKBOX",
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LSTRING(PassMagazineSetting),
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format ["ACE %1", LLSTRING(DisplayName)],
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(enableThrowablePassing), "CHECKBOX",
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LSTRING(PassThrowableSetting),
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format ["ACE %1", LLSTRING(DisplayName)],
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(disableNegativeRating), "CHECKBOX",
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[LSTRING(DisableNegativeRating_DisplayName), LSTRING(DisableNegativeRating_Description)],
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format ["ACE %1", LLSTRING(DisplayName)],
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false,
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true,
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{[QGVAR(disableNegativeRating), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_fnc_addSetting;
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[
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QGVAR(enableWeaponAttachments), "CHECKBOX",
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["str_a3_cfgeditorcategories_edcat_weaponattachments0", LSTRING(weaponAttachments_Description)],
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format ["ACE %1", LLSTRING(DisplayName)],
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(enableGroupRenaming), "CHECKBOX",
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[LSTRING(EnableRenameGroup_DisplayName), LSTRING(EnableRenameGroup_Description)],
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format ["ACE %1", LLSTRING(DisplayName)],
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true,
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(enableAnimActions), "CHECKBOX",
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LSTRING(SettingAnimActionsName),
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format ["ACE %1", LLSTRING(DisplayName)],
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true,
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true,
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{[QGVAR(enableAnimActions), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_fnc_addSetting;
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[
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QGVAR(interactWithTerrainObjects), "CHECKBOX",
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["str_a3_modules_moduleomquest_defend_f_attributes_useterrainobject0", LSTRING(interactWithTerrainObjects_Description)],
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format ["ACE %1", LLSTRING(DisplayName)],
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false,
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true
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] call CBA_fnc_addSetting;
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[
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QGVAR(interactWithEnemyCrew), "LIST",
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[LSTRING(interactWithEnemyCrew_DisplayName), LSTRING(interactWithEnemyCrew_Description)],
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format ["ACE %1", LLSTRING(DisplayName)],
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[[0, 1, 2], [ELSTRING(common,Never), LSTRING(interactWithEnemyCrew_allowCSW), ELSTRING(common,Always)], 0],
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true
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] call CBA_fnc_addSetting;
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