ACE3/addons/logistics_wirecutter/functions/fnc_cutDownFence.sqf
BrettMayson 1e404cf85b
General - SQF Improvements (#9698)
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-02-04 14:50:24 -03:00

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#include "..\script_component.hpp"
/*
* Author: gpgpgpgp, commy2, PabstMirror, mharis001
* Starts cutting down a fence. Triggers global "ace_wireCuttingStarted" event.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fence <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject] call ace_logistics_wirecutter_fnc_cutDownFence
*
* Public: No
*/
params ["_unit", "_fence"];
TRACE_2("Fence cutting started",_unit,_fence);
if (_unit != ACE_player) exitWith {};
// Get cut time based on if unit is a engineer
private _cutTime = [
CUT_TIME_DEFAULT,
CUT_TIME_ENGINEER
] select (_unit call EFUNC(common,isEngineer));
if !(_unit call EFUNC(common,isSwimming)) then {
[_unit, "AinvPknlMstpSnonWnonDr_medic5", 0] call EFUNC(common,doAnimation);
};
[
_cutTime,
[_unit, _fence, 0],
{
TRACE_1("Fence cutting successful",_this);
(_this select 0) params ["_unit", "_fence"];
[QGVAR(destroyFence), [_fence]] call CBA_fnc_serverEvent;
if !(_unit call EFUNC(common,isSwimming)) then {
[_unit, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
};
},
{
TRACE_1("Fence cutting failed",_this);
(_this select 0) params ["_unit"];
if !(_unit call EFUNC(common,isSwimming)) then {
[_unit, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
};
},
localize LSTRING(CuttingFence),
{
params ["_args", "_elapsedTime"];
_args params ["_unit", "_fence", "_lastSoundTime"];
if (_elapsedTime > _lastSoundTime + SOUND_CLIP_TIME_SPACING) then {
playSound3D [QPATHTO_R(sound\wirecut.ogg), objNull, false, getPosASL _unit, 3, 1, 10];
_args set [2, _elapsedTime];
};
!isNull _fence
&& {damage _fence < 1}
&& {HAS_WIRECUTTER(_player)}
},
["isNotSwimming"]
] call EFUNC(common,progressBar);
["ace_wireCuttingStarted", [_unit, _fence]] call CBA_fnc_globalEvent;