ACE3/addons/medical_damage/functions/fnc_parseWoundHandlersCfg.sqf

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#include "..\script_component.hpp"
/*
* Author: Pterolatypus
* Read a list of wound handler entries from config, accounting for inheritance.
*
* Arguments:
* 0: The config class containing the entries <CONFIG>
*
* ReturnValue:
* None
*
* Example:
* [configFile >> "ace_medical_injuries" >> "damageTypes" >> "woundHandlers"] call ace_medical_damage_fnc_parseWoundHandlersCfg
*
* Public: No
*/
params ["_config"];
// Read all valid entries from config and store
private _entries = [];
{
private _entryResult = getText _x;
if (_entryResult != "") then {
if (ADDON) then {
// Runs in postInit
_entryResult = call compile _entryResult;
if (!isNil "_entryResult") then {
if (_entryResult isEqualType {}) then {
_entries pushBack _entryResult;
} else {
ERROR_2("Wound handler '%1' needs to be a function, but is of type %2.",configName _x,toLowerANSI typeName _entryResult);
};
};
} else {
// Runs in preInit
// In case function doesn't exist yet, wrap in extra layer
_entries pushBack (compile format ["call %1", _entryResult]);
};
};
} forEach configProperties [_config, "isText _x", false];
private _parent = inheritsFrom _config;
if (isNull _parent) exitWith {_entries};
// Recursive call for parent
// Can't use configProperties for inheritance since it returns entries in the wrong order
([_parent] call FUNC(parseWoundHandlersCfg)) + _entries // return