ACE3/addons/recoil/functions/fnc_camshake.sqf
amsteadrayle c491b78468
Recoil - Tweak launcher recoil to be more realistic (#9528)
* First pass at RPG recoil tweaks

* Crank up camera shake when using launcher

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-08-05 02:38:26 -07:00

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#include "..\script_component.hpp"
/*
* Author: Original by Ryan Schultz, edited by KoffeinFlummi, commy2
* Adds camera shake when firing. Called from the unified fired EH only for the local player.
* From TMR: Small Arms
*
* Arguments:
* Parameters inherited from EFUNC(common,firedEH)
*
* Return Value:
* None
*
* Example:
* [player, currentWeapon player, currentMuzzle player] call ace_recoil_fnc_camshake
*
* Public: No
*/
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
TRACE_10("firedEH:",_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_vehicle,_gunner,_turret);
#define BASE_POWER 0.40
#define BASE_TIME 0.19
#define BASE_FREQ 13
#define RECOIL_COEF 40
if (toLowerANSI _weapon in ["throw", "put"]) exitWith {};
private _powerMod = ([0, -0.1, -0.1, 0, -0.2] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _unit)) + ([0, -1, 0, -1] select (["INTERNAL", "EXTERNAL", "GUNNER", "GROUP"] find cameraView));
// Get camshake read kickback
private _recoil = GVAR(recoilCache) getOrDefaultCall [_weapon + _muzzle, {
private _config = configFile >> "CfgWeapons" >> _weapon;
private _recoil = if (_muzzle == _weapon) then {
getText (_config >> "recoil")
} else {
getText (_config >> _muzzle >> "recoil")
};
if (isClass (configFile >> "CfgRecoils" >> _recoil)) then {
_recoil = getArray (configFile >> "CfgRecoils" >> _recoil >> "kickBack");
if (count _recoil < 2) then {
_recoil = [0, 0];
};
} else {
_recoil = [0, 0];
};
TRACE_3("Caching Recoil config",_weapon,_muzzle,_recoil);
// Ensure format is correct
_recoil resize [2, 0];
// Parse numbers
_recoil apply { if (_x isEqualType 0) then { _x } else { call compile format ["%1", _x] } } // return
}, true];
private _powerCoef = RECOIL_COEF * linearConversion [0, 1, random 1, _recoil select 0, _recoil select 1, false];
if (isWeaponRested _unit) then {_powerMod = _powerMod - 0.07};
if (isWeaponDeployed _unit) then {_powerMod = _powerMod - 0.11};
if (_weapon isEqualTo secondaryWeapon _unit) then {
_powerCoef = _powerCoef + 25.0;
};
private _camshake = [
_powerCoef * (BASE_POWER + _powerMod) max 0,
BASE_TIME,
BASE_FREQ
];
TRACE_4("addCamShake",_recoil,_powerCoef,_powerMod,_camshake);
addCamShake _camshake;