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c491b78468
* First pass at RPG recoil tweaks * Crank up camera shake when using launcher --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
77 lines
2.4 KiB
Plaintext
77 lines
2.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Original by Ryan Schultz, edited by KoffeinFlummi, commy2
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* Adds camera shake when firing. Called from the unified fired EH only for the local player.
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* From TMR: Small Arms
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*
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* Arguments:
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* Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, currentWeapon player, currentMuzzle player] call ace_recoil_fnc_camshake
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*
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* Public: No
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*/
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_vehicle,_gunner,_turret);
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#define BASE_POWER 0.40
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#define BASE_TIME 0.19
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#define BASE_FREQ 13
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#define RECOIL_COEF 40
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if (toLowerANSI _weapon in ["throw", "put"]) exitWith {};
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private _powerMod = ([0, -0.1, -0.1, 0, -0.2] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _unit)) + ([0, -1, 0, -1] select (["INTERNAL", "EXTERNAL", "GUNNER", "GROUP"] find cameraView));
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// Get camshake read kickback
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private _recoil = GVAR(recoilCache) getOrDefaultCall [_weapon + _muzzle, {
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private _config = configFile >> "CfgWeapons" >> _weapon;
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private _recoil = if (_muzzle == _weapon) then {
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getText (_config >> "recoil")
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} else {
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getText (_config >> _muzzle >> "recoil")
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};
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if (isClass (configFile >> "CfgRecoils" >> _recoil)) then {
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_recoil = getArray (configFile >> "CfgRecoils" >> _recoil >> "kickBack");
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if (count _recoil < 2) then {
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_recoil = [0, 0];
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};
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} else {
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_recoil = [0, 0];
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};
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TRACE_3("Caching Recoil config",_weapon,_muzzle,_recoil);
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// Ensure format is correct
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_recoil resize [2, 0];
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// Parse numbers
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_recoil apply { if (_x isEqualType 0) then { _x } else { call compile format ["%1", _x] } } // return
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}, true];
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private _powerCoef = RECOIL_COEF * linearConversion [0, 1, random 1, _recoil select 0, _recoil select 1, false];
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if (isWeaponRested _unit) then {_powerMod = _powerMod - 0.07};
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if (isWeaponDeployed _unit) then {_powerMod = _powerMod - 0.11};
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if (_weapon isEqualTo secondaryWeapon _unit) then {
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_powerCoef = _powerCoef + 25.0;
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};
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private _camshake = [
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_powerCoef * (BASE_POWER + _powerMod) max 0,
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BASE_TIME,
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BASE_FREQ
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];
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TRACE_4("addCamShake",_recoil,_powerCoef,_powerMod,_camshake);
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addCamShake _camshake;
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