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7c65f8503d
* Add enable setting * Exclude man class init * Fix multiplayer terrain pump fuel sync * Add terrain pumps positions * Add vanilla fuel cargo restoring before destroying * Add Livonia positions by bux * Fix terrain pumps destruction * Improve settings init * Fix double settings category * Check enabled var in public functions * Fix fnc_makeSource * Handle recent CUP Terrains changes * Update includes * Fix issues introduced in #9133 * Change warning Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Optimisations and cleanup - Use hashmaps wherever possible - Reduced pump search radius by ~30% - Sorted pumps alphabetically and sorted positions by "smallest" first, for consistency * Add init debug trace * compileScript in dev * yoda conditions & DFUNC macro * Wait until CBA settings are ready * Update Chernarus 2020 and add more maps configs * Remove vanilla fuel cargo restoring before destroying --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
19 lines
658 B
Plaintext
19 lines
658 B
Plaintext
// ["vehicleTransportFuel"] call ace_common_fnc_runTests;
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// execVM "z\ace\addons\refuel\dev\test_debugConfigs.sqf";
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#include "..\script_component.hpp"
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private _testPass = true;
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INFO("Showing CfgVehicles with transportFuel and without XEH");
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private _badCfgVehicles = '
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2 == getNumber (_x >> "scope")
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&& {0 < getNumber (_x >> "transportFuel")}
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&& {!isText (_x >> "EventHandlers" >> "CBA_Extended_EventHandlers" >> "init")}
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' configClasses (configFile >> "CfgVehicles");
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{
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diag_log text format ["Class %1: %2 [%3] needs XEH", configName _x, configName inheritsFrom _x, configSourceMod _x];
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} forEach _badCfgVehicles;
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_testPass
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