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* Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Vehicle damage fixes * Made hitpoint hash common * Update fnc_addEventHandler.sqf * Update fnc_medicalDamage.sqf * Update fnc_handleBail.sqf * Changed API * Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower * More cleanup * More cleanup * Fix merging issues, remove turret tossing * Update translations * More cleanup * Reverted some logic back to original, minor tweaks & fixes * Fix undefined variable * Cleanup * Fixed bad logic * Update addons/vehicle_damage/script_macros.hpp Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleDamage.sqf * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
34 lines
662 B
Plaintext
34 lines
662 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Dystopian
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* Ejects crew from destroyed vehicle.
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* Should be called from HandleDamage EH.
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*
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* Arguments:
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* HandleDamage EH <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* _this call ace_vehicle_damage_fnc_handleDamageEjectIfDestroyed
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*
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* Public: No
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*/
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params ["_vehicle", "", "", "", "_ammo"];
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if (alive _vehicle) exitWith {};
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TRACE_2("handleDamageEjectIfDestroyed",typeOf _vehicle,_this);
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if (!IS_EXPLOSIVE_AMMO(_ammo)) then {
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{
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if (alive _x) then {
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moveOut _x;
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};
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} forEach crew _vehicle;
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};
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_vehicle removeEventHandler ["HandleDamage", _thisEventHandler];
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