ACE3/addons/xm157/functions/fnc_keyPress.sqf
Mike-MF 1c6c4d6bff
All - Fix parentheses around code (#10073)
* Fix Brackets around code

* Update fnc_handleFired.sqf

* Shouldn't have changed this one

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-18 14:08:03 +00:00

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Handles key presses
*
* Arguments:
* 0: Type <STRING>
* 1: IsKeyDown <BOOL>
*
* Return Value:
* Handled <BOOL>
*
* Example:
* ["range", true] call ace_xm157_fnc_keyPress
*
* Public: No
*/
params ["_func", "_keyDown"];
if (!GVAR(shown)) exitWith { false }; // fast exit if not shown
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith { false };
if !(ACE_player call CBA_fnc_canUseWeapon) exitWith { false };
if (currentMuzzle ACE_player != currentWeapon ACE_player) exitWith { false };
private _display = uinamespace getVariable [QGVAR(display), displayNull];
if (isNull _display) exitWith { ERROR("keyPress-no display"); false };
if (_keyDown) then { playSound QGVAR(click); };
GVAR(data) set ["lastInputTime", CBA_missionTime];
call {
if (_func == "range") exitWith {
if (_keyDown) then {
GVAR(data) set ["range_keyDownStart", CBA_missionTime];
} else {
private _holdTime = CBA_missionTime - (GVAR(data) getOrDefault ["range_keyDownStart", 0]);
private _range = 0;
if (_holdTime < 0.5) then {
private _distance = round parseNumber ctrlText (_display displayCtrl 151);
if (_distance > 10 && {_distance < RANGEFINDER_MAX}) then {
_range = _distance;
} else {
_range = -1; // bad return
};
};
TRACE_1("Updating range",_range);
GVAR(data) set ["range", _range];
};
};
if (!_keyDown) exitWith {};
GVAR(data) set ["menu_updated", true];
private _index = GVAR(data) getOrDefault ["menu_index", 0];
if (_func in ["left", "right"]) exitWith {
_index = (_index + ([-1, 1] select (_func == "right")) + count GVAR(menu)) % count GVAR(menu);
GVAR(data) set ["menu_index", _index];
};
(GVAR(menu) # _index) params ["", "_var", "_thing", ["_upAction", {}], ["_downAction", {}]];
if (_func == "up") exitWith {
[_index, _var, _thing] call _upAction;
};
if (_func == "down") exitWith {
[_index, _var, _thing] call _downAction;
};
};
true