mirror of
https://github.com/acemod/ACE3.git
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69 lines
4.0 KiB
C++
69 lines
4.0 KiB
C++
class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_Medical {
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displayName = CSTRING(Medical);
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condition = QUOTE(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)] && GVAR(enableSelfActions));
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exceptions[] = {"isNotInside", "isNotSitting", "isNotSwimming"};
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statement = QUOTE([ARR_2(_target,-1)] call FUNC(displayPatientInformation));
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runOnHover = 1;
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icon = QPATHTOF(ui\cross.paa);
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#define ACTION_CONDITION condition = "true";
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#include "InteractionBodyParts.hpp"
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#undef ACTION_CONDITION
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};
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class ACE_Medical_Menu {
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displayName = CSTRING(MedicalMenu);
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canOpenMenu));
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exceptions[] = {"isNotInside", "isNotSwimming"};
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statement = QUOTE(_target call FUNC(openMenu));
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icon = QPATHTOF(ui\cross.paa);
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modifierFunction = QUOTE(call FUNC(modifyActionTriageLevel));
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};
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};
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class ACE_Actions {
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#define ACTION_CONDITION condition = QUOTE(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)] && GVAR(enableActions) == 0);
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#include "InteractionBodyParts.hpp"
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#undef ACTION_CONDITION
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class ACE_MainActions {
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modifierFunction = QUOTE(call FUNC(modifyActionTriageLevel));
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class ACE_Medical_Menu {
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displayName = CSTRING(MedicalMenu);
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condition = QUOTE([ARR_2(ACE_player,_target)] call FUNC(canOpenMenu));
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exceptions[] = {"isNotInside", "isNotSwimming"};
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statement = QUOTE(_target call FUNC(openMenu));
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icon = QPATHTOF(ui\cross.paa);
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modifierFunction = QUOTE(call FUNC(modifyActionTriageLevel));
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};
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class ACE_Medical_Radial {
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displayName = CSTRING(Medical);
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condition = QUOTE(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)] && (GVAR(enableActions) == 1 || {GVAR(enableActions) != 2 && {!isNull objectParent _target && {objectParent _target isEqualTo objectParent _player}}}));
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exceptions[] = {"isNotInside", "isNotSitting"};
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statement = QUOTE([ARR_2(_target,-1)] call FUNC(displayPatientInformation));
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runOnHover = 1;
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icon = QPATHTOF(ui\cross.paa);
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#define ACTION_CONDITION condition = "true";
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#include "InteractionBodyParts.hpp"
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#undef ACTION_CONDITION
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};
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class ACE_LoadPatient {
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displayName = CSTRING(LoadPatient);
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condition = QUOTE(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)] && {_target getVariable [ARR_2('ACE_isUnconscious',false)]} && {alive _target} && {isNull objectParent _target} && {(_target call EFUNC(common,nearestVehiclesFreeSeat)) isNotEqualTo []});
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exceptions[] = {"isNotDragging", "isNotCarrying"};
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statement = QUOTE([ARR_2(_player,_target)] call EFUNC(medical_treatment,loadUnit));
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icon = QPATHTOF(ui\cross.paa);
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insertChildren = QUOTE(call DEFUNC(medical_treatment,addLoadPatientActions));
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};
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class ACE_UnloadPatient {
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displayName = CSTRING(UnloadPatient);
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condition = QUOTE([ARR_2(_player,_target)] call EFUNC(medical_treatment,canUnloadUnit));
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exceptions[] = {"isNotDragging", "isNotCarrying", "isNotInside"};
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statement = QUOTE([ARR_2(_player,_target)] call EFUNC(medical_treatment,unloadUnit));
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icon = QPATHTOF(ui\cross.paa);
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};
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};
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};
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};
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};
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