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* UI - Add keybind to hide all hud elements * Handle advFatigue stamina bar * Update stringtable.xml * Update docs/wiki/framework/ui-framework.md Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
71 lines
2.4 KiB
Plaintext
71 lines
2.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Allows multiple sources to not overwrite showHud command.
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* Bitwise AND Logic (a single false in a mask will make it false).
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*
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* Arguments:
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* 0: Source ID <STRING> (default: "")
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* 1: Show Hud Bool Array (10 to set, empty to remove) <ARRAY> (default: [])
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* - [hud, info, radar, compass, direction, menu, group, cursors, panels, kills]
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* - hud: Boolean - show scripted HUD (same as normal showHUD true/false)
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* - info: Boolean - show vehicle + soldier info (hides weapon info from the HUD as well)
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* - radar: Boolean - show vehicle radar
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* - compass: Boolean - show vehicle compass
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* - direction: Boolean - show tank direction indicator (not present in vanilla Arma 3)
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* - menu: Boolean - show commanding menu (hides HC related menus)
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* - group: Boolean - show group info bar (hides squad leader info bar)
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* - cursors: Boolean - show HUD weapon cursors (connected with scripted HUD)
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* - panels: Boolean - show vehicle panels / GPS
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* - kills: Boolean - show "x killed by y" systemChat messages
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* - showIcon3D: is unsupported as it has inverted logic
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*
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* Return Value:
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* Resulting ShowHud Array <ARRAY>
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*
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* Example:
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* ["hideHud", [false, true, true, true, true, true, true, false, true, true]] call ace_common_fnc_showHud; //This is equivalent to the old showHud false
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* [] call ace_common_fnc_showHud; //sets `showHud` and returns the result array used
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*
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* Public: Yes
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*/
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if (!hasInterface) exitWith {[-1]};
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params [["_reason", "", [""]], ["_mask", [], [[]]]];
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if (isArray (missionConfigFile >> "showHUD")) then {
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//(showHud = 0;) is fine - the array is the problem
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WARNING("showHUD[] in Description.ext breaks the showHud command");
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};
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if (_reason != "") then {
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_reason = toLower _reason;
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if (_mask isEqualTo []) then {
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TRACE_2("Removing",_reason,_mask);
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GVAR(showHudHash) deleteAt _reason;
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} else {
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while {(count _mask) < 10} do { _mask pushBack true; };
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TRACE_2("Setting",_reason,_mask);
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GVAR(showHudHash) set [_reason, _mask];
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};
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};
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private _masks = values GVAR(showHudHash);
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private _resultMask = [];
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for "_index" from 0 to 9 do {
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private _set = true; //Default to true
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{
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if !(_x select _index) exitWith {
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_set = false; //Any false will make it false
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};
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} forEach _masks;
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_resultMask pushBack _set;
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};
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TRACE_2("showHud",_resultMask,keys GVAR(showHudHash));
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showHud _resultMask;
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_resultMask
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