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d2f5c2de02
* compat(spe): initial * --changed csw/turrets * disable spe disassemble * csw: all mortars done * more cleanup * add missing hearing protection * final cleanup * goofed and removed too much * ok all done * formatting * remove adt * -+ updated frameworks - Ballistics Framework Finished (Infantry Weapons) - Wirecutter & Trench Framework Finished (Vests/Backpacks) - Explosives Framework Finished (Added backward support for IFA3 Detonator/Firecord) - Crew Served Weapons Framework Finished (Fixed Assemble/Disassemble) * formatting * Require HEMTT v1.7.2 * cleanup tabs / formating * Apply suggestions from code review Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: ZluskeN <pontux@gmail.com> * split to subcomponents, fix ubcs * swap has_include for skipWhenMissingDependencies * fix explosives * add pdumies for ww2 * Apply suggestions from code review Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * cleanup sten duplicate configs * move hearing to macro * fix macro repaclement * Use `SUBADDON` * Move `addonRootClass` to bottom of CfgPatches * Relative includes * move config macro includes to config.cpp * comment off csw changes for now * Update .hemtt/project.toml --------- Co-authored-by: Coldfront15 <born2toot2@gmail.com> Co-authored-by: Brett Mayson <brett@joinoffstreet.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: ZluskeN <pontux@gmail.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
18 lines
495 B
C++
18 lines
495 B
C++
class Launcher_Base_F;
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// LAUNCHER
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class SPE_LAUNCHER: Launcher_Base_F {};
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class SPE_M1A1_Bazooka: SPE_LAUNCHER {
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EGVAR(reloadlaunchers,enabled) = 1;
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EGVAR(overpressure,angle) = 60;
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EGVAR(overpressure,damage) = 0.7;
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EGVAR(overpressure,priority) = 1;
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EGVAR(overpressure,range) = 10;
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};
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class SPE_PzFaust_30m: SPE_LAUNCHER {
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EGVAR(overpressure,angle) = 60;
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EGVAR(overpressure,damage) = 0.7;
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EGVAR(overpressure,priority) = 1;
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EGVAR(overpressure,range) = 10;
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};
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